wiki:Including FFmpeg headers in a C++ application

FFmpeg is written in C99, thus some features may not be compilable or usable in C++.

Anyway, for most purposes, including FFmpeg headers in a C++ application should be rather straightforward.

First, to include the FFmpeg headers within your C++ application you need to explicitly state that you are including C code. You can do this by encompassing your FFmpeg includes using extern "C", like in:

extern "C" {
#include <libavutil/imgutils.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
}

Second, you may need to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS flags, if the compiler complains about ’UINT64_C’ was not declared in this scope.

Last modified 12 years ago Last modified on Jan 13, 2013, 7:32:46 PM
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