Changes between Version 15 and Version 16 of Scaling
- Timestamp:
- Aug 7, 2021, 1:24:04 PM (5 years ago)
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Scaling
v15 v16 4 4 #!div style="border: 1px solid #e5c7c7; margin: 1em; background-color: #fdd;" 5 5 '''Warning:''' 6 * When using `-filter_complex`/`-lavfi`, the default scaling flags are not applied, so the default algorithm is not `bicubic`, but `bilinear`. To achieve the same results for complex filter chains, you have to explicitly set the scaling algorithm via the `flags=bicubic` option. 6 * When using `-filter_complex`/`-lavfi`, the default scaling flags are not applied, so the default algorithm is not `bicubic`, but `bilinear`. To achieve the same results for complex filter chains, you have to explicitly set the scaling algorithm via the `flags=bicubic` option. That was fixed in 9f14396a5103ec80893db801035ece5d14c0d3c5. 7 7 * In some cases, FFmpeg will set the Sample Aspect Ratio to compensate for the ratio change. You have to manually set the SAR value to 1:1 to make the players display it in the way you want. For example: 8 8 {{{
