Changes between Version 16 and Version 17 of Encode/H.264


Ignore:
Timestamp:
Sep 6, 2012, 7:08:06 PM (7 years ago)
Author:
rogerdpack
Comment:

combine tips

Legend:

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  • Encode/H.264

    v16 v17  
    8181----
    8282
    83 == Additional Information ==
     83== Additional Information/Tips ==
    8484
    8585=== ABR (Average Bit Rate) ===
     
    115115libx264 offer a "-tune zerolatency" option see See the [[StreamingGuide]].
    116116
    117 ----
    118 
    119 == Tips ==
     117== Pre-testing your settings ==
    120118Encode a random section instead of the whole video with the `-ss` and `-t` options to quickly get a general idea of what the output will look like.
    121119* `-ss`: Offset time from beginning. Value can be in seconds or HH:MM:SS format.
     
    132130
    133131=== Why doesn't my lossless output look lossless? ===
    134 Blame the rgb->yuv conversion.
     132Blame the rgb->yuv conversion.  Though if you convert to yuv422p, it should still be lossless (which is the default now).
    135133
    136134=== Will a graphics card make x264 encode faster? ===
    137 No. There are some proprietary encoders that utilize the GPU, but that does not mean they are very good or well optimized; and they're still [http://phoronix.com/forums/showthread.php?50697-Test-tool-for-snb-h264-encoder-in-libva-git&p=205580#post205580 slower than x264].
     135No. There are some proprietary encoders that utilize the GPU, but that does not mean they are very good or well optimized; and they're still [http://phoronix.com/forums/showthread.php?50697-Test-tool-for-snb-h264-encoder-in-libva-git&p=205580#post205580 slower than x264] anyway.
     136