| 9 | | Some building environments that aim to automatically build the cross compilers and dependencies of FFmpeg are available. These projects include [http://mxe.cc MXE] and [http://win-builds.org Win-builds]. Note that the former is more feature-complete as of Dec 2013 (it has more dependencies for FFmpeg, and it has a ffmpeg package; and it supports OS X as a host machine), while the latter is the official package manager for mingw-w64. |
| | 11 | Some building environments aim to automatically build the cross compilers and dependencies of FFmpeg. By using these projects you can eliminate the mess of building toolchains yourself. These projects include [http://mxe.cc MXE] and [http://win-builds.org Win-builds]. |
| | 12 | |
| | 13 | MXE is more feature-complete as of Dec 2013, as |
| | 14 | * it has more dependencies for FFmpeg (x264, xvid, etc.) |
| | 15 | * it has a ffmpeg package (by default it is libraries-only, but users are able to generate the programs to by simply deleting one line in the building recipe) |
| | 16 | * it supports OS X as a host machine |
| | 17 | * it supports MinGW in addition to mingw-w64. |
| | 18 | |
| | 19 | Win-builds as the official package manager for mingw-w64, is really new, and it does not have as many multimedia packages as MXE. |