Changes between Version 1 and Version 2 of Ticket #6006, comment 4

Apr 25, 2018, 10:25:08 PM (14 months ago)


  • Ticket #6006, comment 4

    v1 v2  
    5050The muxers in ffmpeg, or ffmpeg itself, will add or drop a frame based on an acceptable offset, like 0.5 or 1.5 times the distance between frames based on framerate from -r [rate]. The fps filter could try to select the next input frame to use for output based on the previous one used, by attempting to moderate the high-frequency variations introduced by timebase rounding, but this would be a more extensive patch and just making round=near work for halving framerate would a good fix by itself.
     52Conceptually, as decision point goes from 'low' to 'high', no tracking of previous input frame used would lead to low frame used, then high-frequency 'noise' as the filter switches between low and high, then high frame used. With tracking/average done, the 'low' frame would be used a little bit longer until it switches to high. If time goes down for some reason, possibly a video source that has variable lag, the transition will be delayed again. It's easy to set the default to a value that is unnoticeable for these edge cases but exceeds variation from timebase rounding. The choice of a timebase of 1/1000 for .webm videos is based on the assumption that 1/1000 sec is unnoticeable.