Opened 7 years ago
Last modified 7 years ago
#3359 new enhancement
ffplay does not support hw acceleration, is not documented
| Reported by: | pdknsk | Owned by: | |
|---|---|---|---|
| Priority: | wish | Component: | ffplay |
| Version: | git-master | Keywords: | |
| Cc: | Blocked By: | ||
| Blocking: | Reproduced by developer: | no | |
| Analyzed by developer: | no |
Description
This is a feature request, but also a minor bug report.
The feature request is to have ffplay support hardware acceleration. Already described in this GSOC 2013 suggestion.
- Integrate hardware acceleration into ffplay
- Create a video-output (VO) infrastructure to ffplay
- Port the SDL renderer to the new VO infrastructure
- Add support for VA-API: VA renderer through vaPutSurface(), add -hwaccel -- option to select "vaapi" renderer
- Add support for VDPAU (optional): VDPAU renderer through VdpPresentationQueueDisplay?()
IMO it is reasonable to expect that ffplay already does so. Certainly ffplay reports that _vaapi or _vdpau is supported. However a search for such an option in the long list of command line options remains fruitless. Maybe this could be documented with a small warning in -h to spare users from trying to figure out why it doesn't work.
Change History (1)
comment:1 Changed 7 years ago by cehoyos
- Priority changed from minor to wish
- Version changed from unspecified to git-master
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I wonder how this would be implemented as long as ffplay is limited to sdl.