Ticket #7048: 0001-libavcodec-ppc-Fix-HEVC-AltiVec-routines.patch

File 0001-libavcodec-ppc-Fix-HEVC-AltiVec-routines.patch, 1.7 KB (added by A. Wilcox, 8 years ago)

Fix HEVC AltiVec routines

  • libavcodec/ppc/hevcdsp.c

    From c0f58c3d4da82aaf5774b1bc3a11b8a416664e18 Mon Sep 17 00:00:00 2001
    From: "A. Wilcox" <AWilcox@Wilcox-Tech.com>
    Date: Sat, 21 Jul 2018 00:42:00 -0500
    Subject: [PATCH] libavcodec/ppc: Fix HEVC AltiVec routines
    
    GCC requires the argument to vec_splat_u32 to be a literal.  The easiest
    way to accomplish this is to change 'shift' to be const in scale (as it
    is in the transform routine above), and convert both routines to be
    inline.  This way, GCC can coerce the values to literals.
    
    Tested on a 970 (Apple G5) and POWER9 (Talos II); passed fate and played
    a clip of Big Buck Bunny correctly.
    
    Signed-off-by: A. Wilcox <AWilcox@Wilcox-Tech.com>
    ---
     libavcodec/ppc/hevcdsp.c | 8 +++++---
     1 file changed, 5 insertions(+), 3 deletions(-)
    
    diff --git a/libavcodec/ppc/hevcdsp.c b/libavcodec/ppc/hevcdsp.c
    index 4b1037d792..c8679c2de2 100644
    a b static const vec_u8 mask[2] = {  
    4141    { 0x04, 0x05, 0x0C, 0x0D, 0x14, 0x15, 0x1C, 0x1D, 0x06, 0x07, 0x0E, 0x0F, 0x16, 0x17, 0x1E, 0x1F },
    4242};
    4343
    44 static void transform4x4(vec_s16 src_01, vec_s16 src_23, vec_s32 res[4],
    45                          const int shift, int16_t *coeffs)
     44static av_always_inline void transform4x4(vec_s16 src_01, vec_s16 src_23,
     45                                          vec_s32 res[4], const int shift,
     46                                          int16_t *coeffs)
    4647{
    4748    vec_s16 src_02, src_13;
    4849    vec_s32 zero = vec_splat_s32(0);
    static void transform4x4(vec_s16 src_01, vec_s16 src_23, vec_s32 res[4],  
    6768    res[3] = vec_sub(e0, o0);
    6869}
    6970
    70 static void scale(vec_s32 res[4], vec_s16 res_packed[2], int shift)
     71static av_always_inline void scale(vec_s32 res[4], vec_s16 res_packed[2],
     72                                   const int shift)
    7173{
    7274    int i;
    7375    vec_u32 v_shift = vec_splat_u32(shift);