Ticket #11473: mpv-output.txt

File mpv-output.txt, 100.1 KB (added by jumperes, 18 months ago)
Line 
1[ 0.000][d][global] user path: 'output.txt' -> 'output.txt'
2[ 0.001][v][cplayer] mpv v0.39.0 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
3[ 0.001][v][cplayer] built on Nov 27 2024 18:31:26
4[ 0.001][v][cplayer] libplacebo version: v7.349.0
5[ 0.023][v][cplayer] FFmpeg version: n7.1
6[ 0.023][v][cplayer] FFmpeg library versions:
7[ 0.023][v][cplayer] libavcodec 61.19.100
8[ 0.023][v][cplayer] libavdevice 61.3.100
9[ 0.023][v][cplayer] libavfilter 10.4.100
10[ 0.023][v][cplayer] libavformat 61.7.100
11[ 0.023][v][cplayer] libavutil 59.39.100
12[ 0.023][v][cplayer] libswresample 5.3.100
13[ 0.023][v][cplayer] libswscale 8.3.100
14[ 0.023][v][cplayer] Configuration: -Db_pie=true -Dpython.bytecompile=1 -Dlibmpv=true -Dgl-x11=enabled -Dcaca=disabled -Dcdda=enabled -Ddvbin=enabled -Ddvdnav=enabled -Dlibarchive=enabled -Dopenal=enabled -Dprefix=/usr -Dlibexecdir=lib -Dsbindir=bin -Dauto_features=auto -Dbuildtype=plain -Dwrap_mode=nodownload
15[ 0.023][v][cplayer] List of enabled features: alsa build-date cdda cplugins cuda-hwaccel cuda-interop dmabuf-interop-gl dmabuf-wayland drm dvbin dvdnav egl egl-drm egl-wayland egl-x11 ffmpeg ffnvcodec gbm gl gl-x11 glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg lcms2 libarchive libass libavdevice libbluray libdl libplacebo linux-fstatfs luajit memfd-create memrchr openal pipewire posix posix-shm ppoll pthread-condattr-setclock pulse rubberband rubberband-3 sixel uchardet vaapi vaapi-drm vaapi-wayland vaapi-x11 vapoursynth vdpau vdpau-gl-x11 vector vk-khr-display vt.h vulkan wayland wayland-protocols-1-32 x11 xv zimg zimg-st428 zlib
16[ 0.023][v][cplayer] Command line options: '--no-config' '--hwdec=vaapi' 'dQw4w9WgXcQ.137.mkv' '--gpu-debug' '--log-file=output.txt'
17[ 0.023][v][cplayer] mpv v0.39.0 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
18[ 0.023][v][cplayer] built on Nov 27 2024 18:31:26
19[ 0.023][v][cplayer] libplacebo version: v7.349.0
20[ 0.023][v][cplayer] FFmpeg version: n7.1
21[ 0.023][v][cplayer] FFmpeg library versions:
22[ 0.023][v][cplayer] libavcodec 61.19.100
23[ 0.023][v][cplayer] libavdevice 61.3.100
24[ 0.023][v][cplayer] libavfilter 10.4.100
25[ 0.023][v][cplayer] libavformat 61.7.100
26[ 0.023][v][cplayer] libavutil 59.39.100
27[ 0.023][v][cplayer] libswresample 5.3.100
28[ 0.023][v][cplayer] libswscale 8.3.100
29[ 0.023][v][cplayer] Configuration: -Db_pie=true -Dpython.bytecompile=1 -Dlibmpv=true -Dgl-x11=enabled -Dcaca=disabled -Dcdda=enabled -Ddvbin=enabled -Ddvdnav=enabled -Dlibarchive=enabled -Dopenal=enabled -Dprefix=/usr -Dlibexecdir=lib -Dsbindir=bin -Dauto_features=auto -Dbuildtype=plain -Dwrap_mode=nodownload
30[ 0.023][v][cplayer] List of enabled features: alsa build-date cdda cplugins cuda-hwaccel cuda-interop dmabuf-interop-gl dmabuf-wayland drm dvbin dvdnav egl egl-drm egl-wayland egl-x11 ffmpeg ffnvcodec gbm gl gl-x11 glibc-thread-name glob glob-posix gpl iconv jack javascript jpeg lcms2 libarchive libass libavdevice libbluray libdl libplacebo linux-fstatfs luajit memfd-create memrchr openal pipewire posix posix-shm ppoll pthread-condattr-setclock pulse rubberband rubberband-3 sixel uchardet vaapi vaapi-drm vaapi-wayland vaapi-x11 vapoursynth vdpau vdpau-gl-x11 vector vk-khr-display vt.h vulkan wayland wayland-protocols-1-32 x11 xv zimg zimg-st428 zlib
31[ 0.023][d][global] home path: '' -> '-'
32[ 0.023][d][global] user path: '~~home/' -> ''
33[ 0.023][d][global] user path: '~~old_home/' -> ''
34[ 0.023][v][cplayer] Setting option 'config' = 'no' (flags = 8)
35[ 0.023][v][cplayer] Setting option 'hwdec' = 'vaapi' (flags = 8)
36[ 0.023][v][cplayer] Setting option 'gpu-debug' = '' (flags = 8)
37[ 0.023][v][cplayer] Setting option 'log-file' = 'output.txt' (flags = 8)
38[ 0.026][d][global] user path: 'output.txt' -> 'output.txt'
39[ 0.026][d][osc] Loading lua script @osc.lua...
40[ 0.026][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
41[ 0.026][d][stats] Loading lua script @stats.lua...
42[ 0.026][d][console] Loading lua script @console.lua...
43[ 0.026][d][auto_profiles] Loading lua script @auto_profiles.lua...
44[ 0.026][d][select] Loading lua script @select.lua...
45[ 0.026][v][cplayer] Waiting for scripts...
46[ 0.027][d][osc] loading mp.defaults
47[ 0.027][d][auto_profiles] loading mp.defaults
48[ 0.028][d][osc] loading @osc.lua
49[ 0.028][d][auto_profiles] loading @auto_profiles.lua
50[ 0.029][d][stats] loading mp.defaults
51[ 0.029][d][stats] loading @stats.lua
52[ 0.030][d][console] loading mp.defaults
53[ 0.031][d][console] loading @console.lua
54[ 0.031][d][cplayer] Run command: define-section, flags=64, args=[name="showhide", contents="mouse_move script-binding osc/__keybinding1\nmouse_leave script-binding osc/__keybinding2\n", flags="force"]
55[ 0.031][d][cplayer] Run command: define-section, flags=64, args=[name="showhide_wc", contents="mouse_move script-binding osc/__keybinding3\nmouse_leave script-binding osc/__keybinding4\n", flags="force"]
56[ 0.031][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide", flags="allow-hide-cursor+allow-vo-dragging"]
57[ 0.031][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide_wc", flags="allow-hide-cursor+allow-vo-dragging"]
58[ 0.031][d][cplayer] Run command: define-section, flags=64, args=[name="input", contents="mbtn_left script-binding osc/__keybinding5\nshift+mbtn_left script-binding osc/__keybinding6\nmbtn_right script-binding osc/__keybinding7\nmbtn_mid script-binding osc/__keybinding8\nwheel_up script-binding osc/__keybinding9\nwheel_down script-binding osc/__keybinding10\nmbtn_left_dbl ignore\nshift+mbtn_left_dbl ignore\nmbtn_right_dbl ignore\n", flags="force"]
59[ 0.031][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
60[ 0.031][d][cplayer] Run command: define-section, flags=64, args=[name="window-controls", contents="mbtn_left script-binding osc/__keybinding11\n", flags="force"]
61[ 0.031][d][cplayer] Run command: enable-section, flags=64, args=[name="window-controls", flags=""]
62[ 0.031][d][osc] reading options for osc
63[ 0.031][d][osc] script-opts/osc.conf not found.
64[ 0.031][d][osc] lua-settings/osc.conf not found.
65[ 0.032][v][cplayer] Set property: user-data/osc/visibility="auto" -> 1
66[ 0.032][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
67[ 0.032][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
68[ 0.032][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
69[ 0.032][d][select] loading mp.defaults
70[ 0.032][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
71[ 0.033][d][osc] osc_init
72[ 0.033][d][select] loading @select.lua
73[ 0.033][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
74[ 0.033][d][osd/libass] ASS library version: 0x1703000 (runtime 0x1703000)
75[ 0.033][v][osd/libass] libass API version: 0x1703000
76[ 0.033][v][osd/libass] libass source: commit: 0.17.3-0-ge46aedea0a0d17da4c4ef49d84b94a7994664ab5-dirty
77[ 0.033][v][osd/libass] Shaper: FriBidi 1.0.15 (SIMPLE) HarfBuzz-ng 10.2.0 (COMPLEX)
78[ 0.033][v][osd/libass] Setting up fonts...
79[ 0.035][d][ytdl_hook] loading mp.defaults
80[ 0.036][d][ytdl_hook] loading @ytdl_hook.lua
81[ 0.038][d][ytdl_hook] reading options for ytdl_hook
82[ 0.038][d][ytdl_hook] script-opts/ytdl_hook.conf not found.
83[ 0.038][d][ytdl_hook] lua-settings/ytdl_hook.conf not found.
84[ 0.038][d][stats] reading options for stats
85[ 0.038][d][stats] script-opts/stats.conf not found.
86[ 0.038][d][stats] lua-settings/stats.conf not found.
87[ 0.049][v][osd/libass] Using font provider fontconfig
88[ 0.049][v][osd/libass] Done.
89[ 0.049][d][cplayer] Run command: define-section, flags=64, args=[name="input_select", contents="", flags="default"]
90[ 0.050][d][cplayer] Run command: enable-section, flags=64, args=[name="input_select", flags="allow-hide-cursor+allow-vo-dragging"]
91[ 0.050][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_select", contents="", flags="force"]
92[ 0.050][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_select", flags="allow-hide-cursor+allow-vo-dragging"]
93[ 0.050][d][console] reading options for console
94[ 0.050][d][console] script-opts/console.conf not found.
95[ 0.050][d][console] lua-settings/console.conf not found.
96[ 0.050][d][cplayer] Run command: define-section, flags=64, args=[name="input_osc", contents="", flags="default"]
97[ 0.050][d][cplayer] Run command: enable-section, flags=64, args=[name="input_osc", flags="allow-hide-cursor+allow-vo-dragging"]
98[ 0.050][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_osc", contents="", flags="force"]
99[ 0.050][v][cplayer] Done loading scripts.
100[ 0.050][d][global] state path: 'watch_later' -> '-'
101[ 0.050][v][cplayer] Running hook: auto_profiles/on_before_start_file
102[ 0.051][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_osc", flags="allow-hide-cursor+allow-vo-dragging"]
103[ 0.051][d][global] state path: 'watch_later' -> '-'
104[ 0.051][v][cplayer] Running hook: ytdl_hook/on_load
105[ 0.051][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="", flags="default"]
106[ 0.051][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
107[ 0.051][v][cplayer] Running hook: ytdl_hook/on_load
108[ 0.051][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"]
109[ 0.051][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
110[ 0.051][v][ytdl_hook] playlist hook
111[ 0.051][v][cplayer] Running hook: auto_profiles/on_load
112[ 0.051][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
113[ 0.051][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
114[ 0.051][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
115[ 0.052][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
116[ 0.052][v][ifo_dvdnav] Opening dQw4w9WgXcQ.137.mkv
117[ 0.052][v][bdmv/bluray] Opening dQw4w9WgXcQ.137.mkv
118[ 0.052][v][file] Opening dQw4w9WgXcQ.137.mkv
119[ 0.052][d][file] resize stream to 131072 bytes, drop 0 bytes
120[ 0.052][d][file] Stream opened successfully.
121[ 0.052][v][demux] Trying demuxers for level=normal.
122[ 0.052][d][demux] Trying demuxer: directory (force-level: normal)
123[ 0.052][d][demux] Trying demuxer: disc (force-level: normal)
124[ 0.052][d][demux] Trying demuxer: edl (force-level: normal)
125[ 0.052][d][demux] Trying demuxer: cue (force-level: normal)
126[ 0.052][d][demux] Trying demuxer: rawaudio (force-level: normal)
127[ 0.052][d][demux] Trying demuxer: rawvideo (force-level: normal)
128[ 0.052][d][demux] Trying demuxer: mkv (force-level: normal)
129[ 0.052][d][mkv] Found the head...
130[ 0.052][d][mkv] + a segment...
131[ 0.052][d][mkv] Parsing seek head...
132[ 0.052][d][mkv] |+ segment information...
133[ 0.052][d][mkv] float 212040.000000
134[ 0.052][d][mkv] | + muxing app: Lavf61.7.100
135[ 0.052][d][mkv] | + writing app: Lavf61.7.100
136[ 0.052][d][mkv] | + timecode scale: 1000000
137[ 0.052][d][mkv] | + duration: 212.040s
138[ 0.052][d][mkv] | + segment uid 8c f4 fb 0f 9f 49 0f 19 bb dc 03 10 8e 42 62 29
139[ 0.052][d][mkv] |+ segment tracks...
140[ 0.052][d][mkv] | + a track...
141[ 0.052][d][mkv] | + Track number: 1
142[ 0.052][d][mkv] | + Track type: Video
143[ 0.052][d][mkv] | + Video track
144[ 0.052][d][mkv] | + Pixel width: 1920
145[ 0.052][d][mkv] | + Pixel height: 1080
146[ 0.052][d][mkv] | + Matrix: bt.709
147[ 0.052][d][mkv] | + Primaries: bt.709
148[ 0.052][d][mkv] | + Gamma: bt.1886
149[ 0.052][d][mkv] | + Levels: limited
150[ 0.052][d][mkv] | + Codec ID: V_MPEG4/ISO/AVC
151[ 0.052][d][mkv] | + CodecPrivate, length 45
152[ 0.052][d][mkv] | + Language: und
153[ 0.052][d][mkv] | + Default duration: 40.000ms ( = 25.000 fps)
154[ 0.052][d][mkv] |+ found cluster
155[ 0.052][v][mkv] Deferring reading cues.
156[ 0.052][v][mkv] All headers are parsed!
157[ 0.052][v][demux] Detected file format: Matroska
158[ 0.052][v][cplayer] Opening done: dQw4w9WgXcQ.137.mkv
159[ 0.052][v][find_files] Loading external files in .
160[ 0.052][v][cplayer] Running hook: ytdl_hook/on_preloaded
161[ 0.052][v][cplayer] Running hook: auto_profiles/on_preloaded
162[ 0.053][v][mkv] select track 0
163[ 0.053][i][cplayer] ● Video --vid=1 (h264 1920x1080 25 fps) [default]
164[ 0.053][v][vo/gpu] Probing for best GPU context.
165[ 0.053][v][vo/gpu/auto] Initializing GPU context 'auto'
166[ 0.053][v][vo/gpu/opengl] Initializing GPU context 'wayland'
167[ 0.053][v][vo/gpu/opengl] Initializing GPU context 'x11egl'
168[ 0.053][v][vo/gpu/x11] X11 opening display: :1.0
169[ 0.059][d][vo/gpu/x11] X11 running at 1600x900 (":1.0" => local display)
170[ 0.059][d][vo/gpu/x11] Detected wm supports NetWM.
171[ 0.060][d][vo/gpu/x11] Detected wm supports ABOVE state.
172[ 0.060][d][vo/gpu/x11] Detected wm supports BELOW state.
173[ 0.060][d][vo/gpu/x11] Detected wm supports FULLSCREEN state.
174[ 0.060][d][vo/gpu/x11] Detected wm supports SKIP_TASKBAR state.
175[ 0.060][d][vo/gpu/x11] Detected wm supports STICKY state.
176[ 0.061][v][vo/gpu/x11] Display 0 (LVDS-1): [0, 0, 1600, 900] @ 60.006983 FPS
177[ 0.061][v][vo/gpu/x11] Current display FPS: 60.006983
178[ 0.615][v][vo/gpu/opengl] EGL_VERSION=1.5
179[ 0.615][v][vo/gpu/opengl] EGL_VENDOR=Mesa Project
180[ 0.615][v][vo/gpu/opengl] EGL_CLIENT_APIS=OpenGL OpenGL_ES
181[ 0.615][v][vo/gpu/opengl] Trying to create Desktop OpenGL context.
182[ 0.615][d][vo/gpu/opengl] Chosen EGLConfig:
183[ 0.615][d][vo/gpu/opengl] EGL_CONFIG_ID=0x7
184[ 0.615][d][vo/gpu/opengl] EGL_RED_SIZE=0x8
185[ 0.615][d][vo/gpu/opengl] EGL_GREEN_SIZE=0x8
186[ 0.615][d][vo/gpu/opengl] EGL_BLUE_SIZE=0x8
187[ 0.615][d][vo/gpu/opengl] EGL_ALPHA_SIZE=0x0
188[ 0.615][d][vo/gpu/opengl] EGL_COLOR_BUFFER_TYPE=0x308e
189[ 0.615][d][vo/gpu/opengl] EGL_CONFIG_CAVEAT=0x3038
190[ 0.615][d][vo/gpu/opengl] EGL_CONFORMANT=0x4d
191[ 0.615][d][vo/gpu/opengl] EGL_NATIVE_VISUAL_ID=0x21
192[ 0.617][v][vo/gpu/opengl] Choosing visual EGL config 0x7, visual ID 0x21
193[ 0.618][v][vo/gpu/x11] The XPresent extension was found.
194[ 0.618][v][vo/gpu/x11] XPresent enabled.
195[ 0.647][v][vo/gpu/opengl] GL_VERSION='3.3 (Core Profile) Mesa 24.3.4-arch1.1'
196[ 0.647][v][vo/gpu/opengl] Detected desktop OpenGL 3.3.
197[ 0.647][v][vo/gpu/opengl] GL_VENDOR='Intel'
198[ 0.647][v][vo/gpu/opengl] GL_RENDERER='Mesa Intel(R) HD Graphics 3000 (SNB GT2)'
199[ 0.647][v][vo/gpu/opengl] GL_SHADING_LANGUAGE_VERSION='3.30'
200[ 0.647][d][vo/gpu/opengl] Combined OpenGL extensions string:
201[ 0.647][d][vo/gpu/opengl] EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_buffer_age EGL_EXT_config_select_group EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_query_reset_notification_strategy EGL_EXT_surface_compression EGL_EXT_swap_buffers_with_damage EGL_IMG_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_gl_interop EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_MESA_x11_native_visual_id EGL_NOK_texture_from_pixmap EGL_WL_bind_wayland_display GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_image_storage_compression GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
202[ 0.647][v][vo/gpu/opengl] Loaded extension GL_ARB_invalidate_subdata.
203[ 0.647][v][vo/gpu/opengl] Loaded extension GL_ARB_get_program_binary.
204[ 0.647][v][vo/gpu/opengl] Loaded extension GL_ARB_buffer_storage.
205[ 0.647][v][vo/gpu/opengl] Loaded extension GL_ARB_arrays_of_arrays.
206[ 0.647][v][vo/gpu/opengl] Loaded extension GL_ARB_debug_output.
207[ 0.647][v][vo/gpu/opengl] Loaded extension GL_KHR_debug.
208[ 0.649][d][vo/gpu/opengl] Texture formats:
209[ 0.649][d][vo/gpu/opengl] NAME COMP*TYPE SIZE DEPTH PER COMP.
210[ 0.649][d][vo/gpu/opengl] r8 1*unorm 1B LF CR ST {8}
211[ 0.649][d][vo/gpu/opengl] rg8 2*unorm 2B LF CR ST {8 8}
212[ 0.649][d][vo/gpu/opengl] rgb8 3*unorm 3B LF CR ST {8 8 8}
213[ 0.649][d][vo/gpu/opengl] rgba8 4*unorm 4B LF CR ST {8 8 8 8}
214[ 0.649][d][vo/gpu/opengl] r16 1*unorm 2B LF CR ST {16}
215[ 0.649][d][vo/gpu/opengl] rg16 2*unorm 4B LF CR ST {16 16}
216[ 0.649][d][vo/gpu/opengl] rgb16 3*unorm 6B LF CR ST {16 16 16}
217[ 0.649][d][vo/gpu/opengl] rgba16 4*unorm 8B LF CR ST {16 16 16 16}
218[ 0.649][d][vo/gpu/opengl] r8ui 1*uint 1B CR ST {8}
219[ 0.649][d][vo/gpu/opengl] rg8ui 2*uint 2B CR ST {8 8}
220[ 0.649][d][vo/gpu/opengl] rgb8ui 3*uint 3B ST {8 8 8}
221[ 0.649][d][vo/gpu/opengl] rgba8ui 4*uint 4B CR ST {8 8 8 8}
222[ 0.649][d][vo/gpu/opengl] r16ui 1*uint 2B CR ST {16}
223[ 0.649][d][vo/gpu/opengl] rg16ui 2*uint 4B CR ST {16 16}
224[ 0.649][d][vo/gpu/opengl] rgb16ui 3*uint 6B ST {16 16 16}
225[ 0.649][d][vo/gpu/opengl] rgba16ui 4*uint 8B CR ST {16 16 16 16}
226[ 0.649][d][vo/gpu/opengl] r16f 1*float 4B LF CR ST {32/16}
227[ 0.649][d][vo/gpu/opengl] rg16f 2*float 8B LF CR ST {32/16 32/16}
228[ 0.649][d][vo/gpu/opengl] rgb16f 3*float 12B LF CR ST {32/16 32/16 32/16}
229[ 0.649][d][vo/gpu/opengl] rgba16f 4*float 16B LF CR ST {32/16 32/16 32/16 32/16}
230[ 0.649][d][vo/gpu/opengl] r32f 1*float 4B LF CR ST {32}
231[ 0.649][d][vo/gpu/opengl] rg32f 2*float 8B LF CR ST {32 32}
232[ 0.649][d][vo/gpu/opengl] rgb32f 3*float 12B LF CR ST {32 32 32}
233[ 0.649][d][vo/gpu/opengl] rgba32f 4*float 16B LF CR ST {32 32 32 32}
234[ 0.649][d][vo/gpu/opengl] rgb10_a2 4*unorm 4B LF CR ST {0/10 0/10 0/10 0/2}
235[ 0.649][d][vo/gpu/opengl] rgba12 4*unorm 8B LF CR ST {16 16 16 16}
236[ 0.649][d][vo/gpu/opengl] rgb10 3*unorm 6B LF CR ST {16/10 16/10 16/10}
237[ 0.649][d][vo/gpu/opengl] rgb565 3*unorm 2B LF ST {0/8 0/8 0/8}
238[ 0.649][d][vo/gpu/opengl] LA = LUMINANCE_ALPHA hack format
239[ 0.649][d][vo/gpu/opengl] LF = linear filterable
240[ 0.649][d][vo/gpu/opengl] CR = can be used for render targets
241[ 0.649][d][vo/gpu/opengl] ST = can be used for storable images
242[ 0.649][d][vo/gpu/opengl] Image formats:
243[ 0.649][d][vo/gpu/opengl] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
244[ 0.649][d][vo/gpu/opengl] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
245[ 0.649][d][vo/gpu/opengl] gray => 1 planes 1x1 8/0 [r8] (r) [unorm]
246[ 0.649][d][vo/gpu/opengl] gray16 => 1 planes 1x1 16/0 [r16] (r) [unorm]
247[ 0.649][d][vo/gpu/opengl] uyvy422
248[ 0.649][d][vo/gpu/opengl] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [unorm]
249[ 0.649][d][vo/gpu/opengl] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [unorm]
250[ 0.649][d][vo/gpu/opengl] argb => 1 planes 1x1 8/0 [rgba8] (argb) [unorm]
251[ 0.649][d][vo/gpu/opengl] bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm]
252[ 0.649][d][vo/gpu/opengl] abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [unorm]
253[ 0.649][d][vo/gpu/opengl] rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [unorm]
254[ 0.649][d][vo/gpu/opengl] bgr24 => 1 planes 1x1 8/0 [rgb8] (bgr) [unorm]
255[ 0.649][d][vo/gpu/opengl] rgb24 => 1 planes 1x1 8/0 [rgb8] (rgb) [unorm]
256[ 0.649][d][vo/gpu/opengl] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [unorm]
257[ 0.649][d][vo/gpu/opengl] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm]
258[ 0.649][d][vo/gpu/opengl] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [unorm]
259[ 0.649][d][vo/gpu/opengl] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [unorm]
260[ 0.649][d][vo/gpu/opengl] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [unorm]
261[ 0.649][d][vo/gpu/opengl] rgb565 => 1 planes 1x1 0/0 [rgb565] (rgb) [unknown]
262[ 0.649][d][vo/gpu/opengl] pal8
263[ 0.649][d][vo/gpu/opengl] vdpau
264[ 0.649][d][vo/gpu/opengl] d3d11
265[ 0.649][d][vo/gpu/opengl] dxva2_vld
266[ 0.649][d][vo/gpu/opengl] mmal
267[ 0.649][d][vo/gpu/opengl] mediacodec
268[ 0.649][d][vo/gpu/opengl] cuda
269[ 0.649][d][vo/gpu/opengl] yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a) [unorm]
270[ 0.649][d][vo/gpu/opengl] yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a) [unorm]
271[ 0.649][d][vo/gpu/opengl] grayaf32 => 2 planes 1x1 32/0 [r16f/r16f] (r/a) [float]
272[ 0.649][d][vo/gpu/opengl] yuv444pf => 3 planes 1x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
273[ 0.649][d][vo/gpu/opengl] yuva444pf => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
274[ 0.649][d][vo/gpu/opengl] yuv420pf => 3 planes 2x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
275[ 0.649][d][vo/gpu/opengl] yuva420pf => 4 planes 2x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
276[ 0.649][d][vo/gpu/opengl] yuv422pf => 3 planes 2x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
277[ 0.649][d][vo/gpu/opengl] yuva422pf => 4 planes 2x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
278[ 0.649][d][vo/gpu/opengl] yuv440pf => 3 planes 1x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
279[ 0.649][d][vo/gpu/opengl] yuva440pf => 4 planes 1x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
280[ 0.649][d][vo/gpu/opengl] yuv410pf => 3 planes 4x4 32/0 [r16f/r16f/r16f] (r/g/b) [float]
281[ 0.649][d][vo/gpu/opengl] yuva410pf => 4 planes 4x4 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
282[ 0.649][d][vo/gpu/opengl] yuv411pf => 3 planes 4x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
283[ 0.649][d][vo/gpu/opengl] yuva411pf => 4 planes 4x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
284[ 0.649][d][vo/gpu/opengl] rgb30 => 1 planes 1x1 10/0 [rgb10_a2] (bgr) [unknown]
285[ 0.649][d][vo/gpu/opengl] y1 => 1 planes 1x1 8/-7 [r8] (r) [unorm]
286[ 0.649][d][vo/gpu/opengl] gbrp1 => 3 planes 1x1 8/-7 [r8/r8/r8] (g/b/r) [unorm]
287[ 0.649][d][vo/gpu/opengl] gbrp2 => 3 planes 1x1 8/-6 [r8/r8/r8] (g/b/r) [unorm]
288[ 0.649][d][vo/gpu/opengl] gbrp3 => 3 planes 1x1 8/-5 [r8/r8/r8] (g/b/r) [unorm]
289[ 0.649][d][vo/gpu/opengl] gbrp4 => 3 planes 1x1 8/-4 [r8/r8/r8] (g/b/r) [unorm]
290[ 0.650][d][vo/gpu/opengl] gbrp5 => 3 planes 1x1 8/-3 [r8/r8/r8] (g/b/r) [unorm]
291[ 0.650][d][vo/gpu/opengl] gbrp6 => 3 planes 1x1 8/-2 [r8/r8/r8] (g/b/r) [unorm]
292[ 0.650][d][vo/gpu/opengl] vdpau_output
293[ 0.650][d][vo/gpu/opengl] vaapi
294[ 0.650][d][vo/gpu/opengl] videotoolbox
295[ 0.650][d][vo/gpu/opengl] vulkan
296[ 0.650][d][vo/gpu/opengl] drm_prime
297[ 0.650][d][vo/gpu/opengl] yuyv422
298[ 0.650][d][vo/gpu/opengl] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
299[ 0.650][d][vo/gpu/opengl] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [unorm]
300[ 0.650][d][vo/gpu/opengl] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
301[ 0.650][d][vo/gpu/opengl] monow
302[ 0.650][d][vo/gpu/opengl] monob
303[ 0.650][d][vo/gpu/opengl] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
304[ 0.650][d][vo/gpu/opengl] uyyvyy411
305[ 0.650][d][vo/gpu/opengl] bgr8
306[ 0.650][d][vo/gpu/opengl] bgr4
307[ 0.650][d][vo/gpu/opengl] bgr4_byte
308[ 0.650][d][vo/gpu/opengl] rgb8
309[ 0.650][d][vo/gpu/opengl] rgb4
310[ 0.650][d][vo/gpu/opengl] rgb4_byte
311[ 0.650][d][vo/gpu/opengl] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [unorm]
312[ 0.650][d][vo/gpu/opengl] gray16be
313[ 0.650][d][vo/gpu/opengl] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
314[ 0.650][d][vo/gpu/opengl] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
315[ 0.650][d][vo/gpu/opengl] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
316[ 0.650][d][vo/gpu/opengl] rgb48be
317[ 0.650][d][vo/gpu/opengl] rgb48 => 1 planes 1x1 16/0 [rgb16] (rgb) [unorm]
318[ 0.650][d][vo/gpu/opengl] rgb565be
319[ 0.650][d][vo/gpu/opengl] rgb555be
320[ 0.650][d][vo/gpu/opengl] rgb555
321[ 0.650][d][vo/gpu/opengl] bgr565be
322[ 0.650][d][vo/gpu/opengl] bgr565
323[ 0.650][d][vo/gpu/opengl] bgr555be
324[ 0.650][d][vo/gpu/opengl] bgr555
325[ 0.650][d][vo/gpu/opengl] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [unorm]
326[ 0.650][d][vo/gpu/opengl] yuv420p16be
327[ 0.650][d][vo/gpu/opengl] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
328[ 0.650][d][vo/gpu/opengl] yuv422p16be
329[ 0.650][d][vo/gpu/opengl] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
330[ 0.650][d][vo/gpu/opengl] yuv444p16be
331[ 0.650][d][vo/gpu/opengl] rgb444
332[ 0.650][d][vo/gpu/opengl] rgb444be
333[ 0.650][d][vo/gpu/opengl] bgr444
334[ 0.650][d][vo/gpu/opengl] bgr444be
335[ 0.650][d][vo/gpu/opengl] ya8 => 1 planes 1x1 8/0 [rg8] (ra) [unorm]
336[ 0.650][d][vo/gpu/opengl] bgr48be
337[ 0.650][d][vo/gpu/opengl] bgr48 => 1 planes 1x1 16/0 [rgb16] (bgr) [unorm]
338[ 0.650][d][vo/gpu/opengl] yuv420p9be
339[ 0.650][d][vo/gpu/opengl] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [unorm]
340[ 0.650][d][vo/gpu/opengl] yuv420p10be
341[ 0.650][d][vo/gpu/opengl] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
342[ 0.650][d][vo/gpu/opengl] yuv422p10be
343[ 0.650][d][vo/gpu/opengl] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
344[ 0.650][d][vo/gpu/opengl] yuv444p9be
345[ 0.650][d][vo/gpu/opengl] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
346[ 0.650][d][vo/gpu/opengl] yuv444p10be
347[ 0.650][d][vo/gpu/opengl] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
348[ 0.650][d][vo/gpu/opengl] yuv422p9be
349[ 0.650][d][vo/gpu/opengl] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
350[ 0.650][d][vo/gpu/opengl] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [unorm]
351[ 0.650][d][vo/gpu/opengl] gbrp9be
352[ 0.650][d][vo/gpu/opengl] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [unorm]
353[ 0.651][d][vo/gpu/opengl] gbrp10be
354[ 0.651][d][vo/gpu/opengl] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [unorm]
355[ 0.651][d][vo/gpu/opengl] gbrp16be
356[ 0.651][d][vo/gpu/opengl] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [unorm]
357[ 0.651][d][vo/gpu/opengl] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
358[ 0.651][d][vo/gpu/opengl] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
359[ 0.651][d][vo/gpu/opengl] yuva420p9be
360[ 0.651][d][vo/gpu/opengl] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
361[ 0.651][d][vo/gpu/opengl] yuva422p9be
362[ 0.651][d][vo/gpu/opengl] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
363[ 0.651][d][vo/gpu/opengl] yuva444p9be
364[ 0.651][d][vo/gpu/opengl] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
365[ 0.651][d][vo/gpu/opengl] yuva420p10be
366[ 0.651][d][vo/gpu/opengl] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
367[ 0.651][d][vo/gpu/opengl] yuva422p10be
368[ 0.651][d][vo/gpu/opengl] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
369[ 0.651][d][vo/gpu/opengl] yuva444p10be
370[ 0.651][d][vo/gpu/opengl] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
371[ 0.651][d][vo/gpu/opengl] yuva420p16be
372[ 0.651][d][vo/gpu/opengl] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
373[ 0.651][d][vo/gpu/opengl] yuva422p16be
374[ 0.651][d][vo/gpu/opengl] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
375[ 0.651][d][vo/gpu/opengl] yuva444p16be
376[ 0.651][d][vo/gpu/opengl] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
377[ 0.651][d][vo/gpu/opengl] xyz12 => 1 planes 1x1 16/4 [rgb16] (rgb) [unorm]
378[ 0.651][d][vo/gpu/opengl] xyz12be
379[ 0.651][d][vo/gpu/opengl] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [unorm]
380[ 0.651][d][vo/gpu/opengl] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [unorm]
381[ 0.651][d][vo/gpu/opengl] nv20be
382[ 0.651][d][vo/gpu/opengl] rgba64be
383[ 0.651][d][vo/gpu/opengl] bgra64be
384[ 0.651][d][vo/gpu/opengl] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [unorm]
385[ 0.651][d][vo/gpu/opengl] yvyu422
386[ 0.651][d][vo/gpu/opengl] ya16be
387[ 0.651][d][vo/gpu/opengl] ya16 => 1 planes 1x1 16/0 [rg16] (ra) [unorm]
388[ 0.651][d][vo/gpu/opengl] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [unorm]
389[ 0.651][d][vo/gpu/opengl] gbrap16be
390[ 0.651][d][vo/gpu/opengl] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [unorm]
391[ 0.651][d][vo/gpu/opengl] qsv
392[ 0.651][d][vo/gpu/opengl] d3d11va_vld
393[ 0.651][d][vo/gpu/opengl] yuv420p12be
394[ 0.651][d][vo/gpu/opengl] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
395[ 0.651][d][vo/gpu/opengl] yuv420p14be
396[ 0.651][d][vo/gpu/opengl] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [unorm]
397[ 0.651][d][vo/gpu/opengl] yuv422p12be
398[ 0.651][d][vo/gpu/opengl] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
399[ 0.651][d][vo/gpu/opengl] yuv422p14be
400[ 0.651][d][vo/gpu/opengl] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
401[ 0.651][d][vo/gpu/opengl] yuv444p12be
402[ 0.651][d][vo/gpu/opengl] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
403[ 0.651][d][vo/gpu/opengl] yuv444p14be
404[ 0.651][d][vo/gpu/opengl] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
405[ 0.651][d][vo/gpu/opengl] gbrp12be
406[ 0.651][d][vo/gpu/opengl] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [unorm]
407[ 0.651][d][vo/gpu/opengl] gbrp14be
408[ 0.651][d][vo/gpu/opengl] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [unorm]
409[ 0.651][d][vo/gpu/opengl] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
410[ 0.651][d][vo/gpu/opengl] bayer_bggr8
411[ 0.651][d][vo/gpu/opengl] bayer_rggb8
412[ 0.651][d][vo/gpu/opengl] bayer_gbrg8
413[ 0.651][d][vo/gpu/opengl] bayer_grbg8
414[ 0.651][d][vo/gpu/opengl] bayer_bggr16
415[ 0.651][d][vo/gpu/opengl] bayer_bggr16be
416[ 0.651][d][vo/gpu/opengl] bayer_rggb16
417[ 0.651][d][vo/gpu/opengl] bayer_rggb16be
418[ 0.651][d][vo/gpu/opengl] bayer_gbrg16
419[ 0.651][d][vo/gpu/opengl] bayer_gbrg16be
420[ 0.651][d][vo/gpu/opengl] bayer_grbg16
421[ 0.651][d][vo/gpu/opengl] bayer_grbg16be
422[ 0.651][d][vo/gpu/opengl] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
423[ 0.651][d][vo/gpu/opengl] yuv440p10be
424[ 0.651][d][vo/gpu/opengl] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
425[ 0.651][d][vo/gpu/opengl] yuv440p12be
426[ 0.651][d][vo/gpu/opengl] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [unorm]
427[ 0.651][d][vo/gpu/opengl] ayuv64be
428[ 0.651][d][vo/gpu/opengl] p010be
429[ 0.651][d][vo/gpu/opengl] gbrap12be
430[ 0.651][d][vo/gpu/opengl] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [unorm]
431[ 0.651][d][vo/gpu/opengl] gbrap10be
432[ 0.651][d][vo/gpu/opengl] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [unorm]
433[ 0.651][d][vo/gpu/opengl] gray12be
434[ 0.651][d][vo/gpu/opengl] gray12 => 1 planes 1x1 16/-4 [r16] (r) [unorm]
435[ 0.651][d][vo/gpu/opengl] gray10be
436[ 0.651][d][vo/gpu/opengl] gray10 => 1 planes 1x1 16/-6 [r16] (r) [unorm]
437[ 0.651][d][vo/gpu/opengl] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [unorm]
438[ 0.651][d][vo/gpu/opengl] p016be
439[ 0.651][d][vo/gpu/opengl] gray9be
440[ 0.651][d][vo/gpu/opengl] gray9 => 1 planes 1x1 16/-7 [r16] (r) [unorm]
441[ 0.651][d][vo/gpu/opengl] gbrpf32be
442[ 0.651][d][vo/gpu/opengl] gbrpf32 => 3 planes 1x1 32/0 [r16f/r16f/r16f] (g/b/r) [float]
443[ 0.651][d][vo/gpu/opengl] gbrapf32be
444[ 0.651][d][vo/gpu/opengl] gbrapf32 => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (g/b/r/a) [float]
445[ 0.651][d][vo/gpu/opengl] opencl
446[ 0.651][d][vo/gpu/opengl] gray14be
447[ 0.651][d][vo/gpu/opengl] gray14 => 1 planes 1x1 16/-2 [r16] (r) [unorm]
448[ 0.651][d][vo/gpu/opengl] grayf32be
449[ 0.651][d][vo/gpu/opengl] grayf32 => 1 planes 1x1 32/0 [r16f] (r) [float]
450[ 0.651][d][vo/gpu/opengl] yuva422p12be
451[ 0.651][d][vo/gpu/opengl] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
452[ 0.651][d][vo/gpu/opengl] yuva444p12be
453[ 0.651][d][vo/gpu/opengl] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
454[ 0.651][d][vo/gpu/opengl] nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [unorm]
455[ 0.651][d][vo/gpu/opengl] nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [unorm]
456[ 0.651][d][vo/gpu/opengl] y210be
457[ 0.651][d][vo/gpu/opengl] y210
458[ 0.651][d][vo/gpu/opengl] x2rgb10be
459[ 0.651][d][vo/gpu/opengl] x2bgr10
460[ 0.651][d][vo/gpu/opengl] x2bgr10be
461[ 0.651][d][vo/gpu/opengl] p210be
462[ 0.651][d][vo/gpu/opengl] p210 => 2 planes 2x1 16/6 [r16/rg16] (r/gb) [unorm]
463[ 0.651][d][vo/gpu/opengl] p410be
464[ 0.651][d][vo/gpu/opengl] p410 => 2 planes 1x1 16/6 [r16/rg16] (r/gb) [unorm]
465[ 0.651][d][vo/gpu/opengl] p216be
466[ 0.651][d][vo/gpu/opengl] p216 => 2 planes 2x1 16/0 [r16/rg16] (r/gb) [unorm]
467[ 0.651][d][vo/gpu/opengl] p416be
468[ 0.651][d][vo/gpu/opengl] p416 => 2 planes 1x1 16/0 [r16/rg16] (r/gb) [unorm]
469[ 0.651][d][vo/gpu/opengl] vuya => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm]
470[ 0.651][d][vo/gpu/opengl] rgbaf16be
471[ 0.651][d][vo/gpu/opengl] rgbaf16
472[ 0.651][d][vo/gpu/opengl] vuyx => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm]
473[ 0.651][d][vo/gpu/opengl] p012 => 2 planes 2x2 16/4 [r16/rg16] (r/gb) [unorm]
474[ 0.651][d][vo/gpu/opengl] p012be
475[ 0.651][d][vo/gpu/opengl] y212be
476[ 0.651][d][vo/gpu/opengl] y212
477[ 0.651][d][vo/gpu/opengl] xv30be
478[ 0.651][d][vo/gpu/opengl] xv30
479[ 0.651][d][vo/gpu/opengl] xv36be
480[ 0.651][d][vo/gpu/opengl] xv36 => 1 planes 1x1 16/4 [rgba16] (grb) [unorm]
481[ 0.651][d][vo/gpu/opengl] rgbf32be
482[ 0.651][d][vo/gpu/opengl] rgbf32
483[ 0.651][d][vo/gpu/opengl] rgbaf32be
484[ 0.651][d][vo/gpu/opengl] rgbaf32
485[ 0.651][d][vo/gpu/opengl] p212be
486[ 0.651][d][vo/gpu/opengl] p212 => 2 planes 2x1 16/4 [r16/rg16] (r/gb) [unorm]
487[ 0.652][d][vo/gpu/opengl] p412be
488[ 0.652][d][vo/gpu/opengl] p412 => 2 planes 1x1 16/4 [r16/rg16] (r/gb) [unorm]
489[ 0.652][d][vo/gpu/opengl] gbrap14be
490[ 0.652][d][vo/gpu/opengl] gbrap14 => 4 planes 1x1 16/-2 [r16/r16/r16/r16] (g/b/r/a) [unorm]
491[ 0.652][d][vo/gpu/opengl] d3d12
492[ 0.652][v][vo/gpu] Testing FBO format rgba16f
493[ 0.652][d][vo/gpu] Resizing texture: 16x16
494[ 0.652][v][vo/gpu] Using FBO format rgba16f.
495[ 0.652][v][vo/gpu] Disabling HDR peak computation (one or more of the following is not supported: compute shaders=0, SSBO=0).
496[ 0.652][d][global] cache path: '' -> '-'
497[ 0.652][v][vo/gpu] Assuming 60.006983 FPS for display sync.
498[ 0.652][v][vd] Container reported FPS: 25.000000
499[ 0.652][v][vd] Codec list:
500[ 0.652][v][vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
501[ 0.652][v][vd] h264_v4l2m2m (h264) - V4L2 mem2mem H.264 decoder wrapper
502[ 0.652][v][vd] h264_qsv (h264) - H264 video (Intel Quick Sync Video acceleration)
503[ 0.652][v][vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder
504[ 0.652][v][vd] Opening decoder h264
505[ 0.652][v][vd] Looking at hwdec h264-vaapi...
506[ 0.653][v][vo/gpu] Loading hwdec drivers for format: 'vaapi'
507[ 0.653][v][vo/gpu] Loading hwdec driver 'vaapi'
508[ 0.653][v][vo/gpu/vaapi] Using EGL dmabuf interop via GL_EXT_EGL_image_storage
509[ 0.653][v][vo/gpu/vaapi] Trying to open a x11 VA display...
510[ 0.653][v][vo/gpu/vaapi/vaapi] libva: VA-API version 1.22.0
511[ 0.653][v][vo/gpu/vaapi/vaapi] libva: Trying to open /usr/lib/dri/iHD_drv_video.so
512[ 0.653][v][vo/gpu/vaapi/vaapi] libva: va_openDriver() returns -1
513[ 0.653][v][vo/gpu/vaapi/vaapi] libva: Trying to open /usr/lib/dri/i965_drv_video.so
514[ 0.672][v][vo/gpu/vaapi/vaapi] libva: Found init function __vaDriverInit_1_21
515[ 0.673][v][vo/gpu/vaapi/vaapi] libva: va_openDriver() returns 0
516[ 0.673][v][vo/gpu/vaapi/vaapi] Initialized VAAPI: version 1.22
517[ 0.673][d][ffmpeg] AVHWDeviceContext: VAAPI driver: Intel i965 driver for Intel(R) Sandybridge Mobile - 2.4.1.
518[ 0.673][d][ffmpeg] AVHWDeviceContext: Driver not found in known nonstandard list, using standard behaviour.
519[ 0.673][v][vo/gpu/vaapi] Going to probe surface formats (may log bogus errors)...
520[ 0.673][d][vo/gpu/vaapi] Failed to create mapper
521[ 0.673][d][vo/gpu/vaapi] Unsupported format: yuyv422
522[ 0.673][d][vo/gpu/vaapi] Failed to create mapper
523[ 0.673][d][vo/gpu/vaapi] Unsupported format: uyvy422
524[ 0.673][v][vo/gpu/vaapi/vaapi] libva: vaExportSurfaceHandle: fourcc 48323234 is not supported for export as separate planes.
525[ 0.673][d][vo/gpu/vaapi] vaExportSurfaceHandle() failed (invalid VASurfaceID)
526[ 0.673][d][vo/gpu/vaapi] Unsupported format: yuv422p
527[ 0.675][e][ffmpeg] AVHWFramesContext: Failed to write image to surface 0x4000001: 20 (the requested function is not implemented).
528[ 0.677][d][vo/gpu/vaapi] Supported formats:
529[ 0.677][d][vo/gpu/vaapi] nv12
530[ 0.677][d][vo/gpu/vaapi] yuv420p
531[ 0.677][d][vo/gpu/vaapi] rgb0
532[ 0.677][d][vo/gpu/vaapi] bgr0
533[ 0.677][d][vo/gpu/vaapi] p010
534[ 0.677][v][vo/gpu/vaapi] Done probing surface formats.
535[ 0.678][v][vd] Trying hardware decoding via h264-vaapi.
536[ 0.678][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
537[ 0.678][v][vd] Codec profile: High (0x64)
538[ 0.678][v][vd] Requesting pixfmt 'vaapi' from decoder.
539[ 0.678][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
540[ 0.682][v][vd] Selected decoder: h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
541[ 0.682][v][vf] User filter list:
542[ 0.682][v][vf] (empty)
543[ 0.683][v][cplayer] Starting playback...
544[ 0.684][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
545[ 0.684][v][vd] Codec profile: High (0x64)
546[ 0.684][v][vd] Requesting pixfmt 'vaapi' from decoder.
547[ 0.684][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
548[ 0.687][i][vd] Using hardware decoding (vaapi).
549[ 0.687][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
550[ 0.687][v][vd] Using container aspect ratio.
551[ 0.687][v][vf] [in] 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/display CL=mpeg2/4/h264 crop=1920x1080+0+0
552[ 0.687][v][vf] [userdeint] 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/display CL=mpeg2/4/h264 crop=1920x1080+0+0
553[ 0.687][v][vf] [userdeint] (disabled)
554[ 0.687][v][vf] [autorotate] 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/display CL=mpeg2/4/h264 crop=1920x1080+0+0
555[ 0.687][v][vf] [autorotate] (disabled)
556[ 0.687][v][vf] [convert] 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/display CL=mpeg2/4/h264 crop=1920x1080+0+0
557[ 0.687][v][vo/gpu] Loading hwdec drivers for format: 'vaapi'
558[ 0.687][d][hwupload] looking at format vaapi/yuv420p
559[ 0.687][d][hwupload] vo accepts yuv420p
560[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
561[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
562[ 0.687][d][hwupload] looking at format vaapi/nv12
563[ 0.687][d][hwupload] vo accepts nv12
564[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
565[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
566[ 0.687][d][hwupload] looking at format vaapi/yuyv422
567[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
568[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
569[ 0.687][d][hwupload] looking at format vaapi/uyvy422
570[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
571[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
572[ 0.687][d][hwupload] looking at format vaapi/yuv422p
573[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
574[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
575[ 0.687][d][hwupload] looking at format vaapi/rgb0
576[ 0.687][d][hwupload] vo accepts rgb0
577[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
578[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
579[ 0.687][d][hwupload] looking at format vaapi/bgr0
580[ 0.687][d][hwupload] vo accepts bgr0
581[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
582[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
583[ 0.687][d][hwupload] looking at format vaapi/p010
584[ 0.687][d][hwupload] vo accepts p010
585[ 0.687][d][hwupload] supports: nv12 yuv420p rgb0
586[ 0.687][d][hwupload] not supported by VO: yuyv422 rgba
587[ 0.687][v][vf] [out] 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/display CL=mpeg2/4/h264 crop=1920x1080+0+0
588[ 0.689][d][osc] osc_init
589[ 0.689][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
590[ 0.689][d][osd/libass] ASS library version: 0x1703000 (runtime 0x1703000)
591[ 0.689][v][osd/libass] libass API version: 0x1703000
592[ 0.689][v][osd/libass] libass source: commit: 0.17.3-0-ge46aedea0a0d17da4c4ef49d84b94a7994664ab5-dirty
593[ 0.689][v][osd/libass] Shaper: FriBidi 1.0.15 (SIMPLE) HarfBuzz-ng 10.2.0 (COMPLEX)
594[ 0.689][v][osd/libass] Setting up fonts...
595[ 0.695][v][osd/libass] Using font provider fontconfig
596[ 0.695][v][osd/libass] Done.
597[ 0.698][i][cplayer] VO: [gpu] 1920x1080 vaapi[nv12]
598[ 0.699][v][cplayer] VO: Description: Shader-based GPU Renderer
599[ 0.699][v][vo/gpu] reconfig to 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/display CL=mpeg2/4/h264 crop=1920x1080+0+0
600[ 0.699][d][vo/gpu] max content size: 1600x900
601[ 0.699][d][vo/gpu] monitor size: 1600x900
602[ 0.706][v][vo/gpu/x11] not waiting for MapNotify
603[ 0.737][v][vo/gpu] Resize: 1600x900
604[ 0.737][v][vo/gpu] Window size: 1600x900 (Borders: l=0 t=0 r=0 b=0)
605[ 0.737][v][vo/gpu] Video source: 1920x1080 (1:1)
606[ 0.737][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 1600x900
607[ 0.737][v][vo/gpu] Video scale: 0.833333/0.833333
608[ 0.737][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
609[ 0.737][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
610[ 0.737][v][vo/gpu] Reported display depth: 8
611[ 0.737][v][vo/gpu] Testing FBO format rgba16f
612[ 0.737][d][vo/gpu] Resizing texture: 16x16
613[ 0.737][v][vo/gpu] Using FBO format rgba16f.
614[ 0.737][v][vo/gpu] Resize: 1600x900
615[ 0.737][v][vo/gpu] Window size: 1600x900 (Borders: l=0 t=0 r=0 b=0)
616[ 0.737][v][vo/gpu] Video source: 1920x1080 (1:1)
617[ 0.737][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 1600x900
618[ 0.737][v][vo/gpu] Video scale: 0.833333/0.833333
619[ 0.737][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
620[ 0.737][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
621[ 0.737][v][vo/gpu] Reported display depth: 8
622[ 0.737][d][vo/gpu] Resizing texture: 960x1080
623[ 0.759][d][vo/gpu/opengl] vertex shader source:
624[ 0.759][d][vo/gpu/opengl] [ 1] #version 330
625[ 0.759][d][vo/gpu/opengl] [ 2] #define tex1D texture
626[ 0.759][d][vo/gpu/opengl] [ 3] #define tex3D texture
627[ 0.759][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
628[ 0.759][d][vo/gpu/opengl] [ 5] in vec2 vertex_position;
629[ 0.759][d][vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0;
630[ 0.759][d][vo/gpu/opengl] [ 7] out vec2 texcoord0;
631[ 0.759][d][vo/gpu/opengl] [ 8] void main() {
632[ 0.759][d][vo/gpu/opengl] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
633[ 0.759][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
634[ 0.759][d][vo/gpu/opengl] [ 11] }
635[ 0.761][d][vo/gpu/opengl] fragment shader source:
636[ 0.761][d][vo/gpu/opengl] [ 1] #version 330
637[ 0.761][d][vo/gpu/opengl] [ 2] #define tex1D texture
638[ 0.761][d][vo/gpu/opengl] [ 3] #define tex3D texture
639[ 0.761][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
640[ 0.761][d][vo/gpu/opengl] [ 5] out vec4 out_color;
641[ 0.761][d][vo/gpu/opengl] [ 6] in vec2 texcoord0;
642[ 0.761][d][vo/gpu/opengl] [ 7] uniform sampler2D lut;
643[ 0.761][d][vo/gpu/opengl] [ 8] uniform sampler2D texture0;
644[ 0.761][d][vo/gpu/opengl] [ 9] uniform vec2 texture_size0;
645[ 0.761][d][vo/gpu/opengl] [ 10] uniform mat2 texture_rot0;
646[ 0.761][d][vo/gpu/opengl] [ 11] uniform vec2 texture_off0;
647[ 0.761][d][vo/gpu/opengl] [ 12] uniform vec2 pixel_size0;
648[ 0.761][d][vo/gpu/opengl] [ 13] void main() {
649[ 0.761][d][vo/gpu/opengl] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
650[ 0.761][d][vo/gpu/opengl] [ 15] // upscaling plane 1
651[ 0.761][d][vo/gpu/opengl] [ 16] #undef tex
652[ 0.761][d][vo/gpu/opengl] [ 17] #undef texmap
653[ 0.761][d][vo/gpu/opengl] [ 18] #define tex texture0
654[ 0.761][d][vo/gpu/opengl] [ 19] #define texmap texmap0
655[ 0.761][d][vo/gpu/opengl] [ 20] vec2 pos = texcoord0;
656[ 0.761][d][vo/gpu/opengl] [ 21] vec2 size = texture_size0;
657[ 0.761][d][vo/gpu/opengl] [ 22] vec2 pt = pixel_size0;
658[ 0.761][d][vo/gpu/opengl] [ 23] // first pass
659[ 0.761][d][vo/gpu/opengl] [ 24] color = vec4(0.0);
660[ 0.761][d][vo/gpu/opengl] [ 25] {
661[ 0.761][d][vo/gpu/opengl] [ 26] vec2 dir = vec2(0.0, 1.0);
662[ 0.761][d][vo/gpu/opengl] [ 27] pt *= dir;
663[ 0.761][d][vo/gpu/opengl] [ 28] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
664[ 0.761][d][vo/gpu/opengl] [ 29] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
665[ 0.761][d][vo/gpu/opengl] [ 30] vec4 c;
666[ 0.761][d][vo/gpu/opengl] [ 31] float ypos = LUT_POS(fcoord, 256.0);
667[ 0.762][d][vo/gpu/opengl] [ 32] float weights[6];
668[ 0.762][d][vo/gpu/opengl] [ 33] c = texture(lut, vec2(0.250000, ypos));
669[ 0.762][d][vo/gpu/opengl] [ 34] weights[0] = c[0];
670[ 0.762][d][vo/gpu/opengl] [ 35] weights[1] = c[1];
671[ 0.762][d][vo/gpu/opengl] [ 36] weights[2] = c[2];
672[ 0.762][d][vo/gpu/opengl] [ 37] weights[3] = c[3];
673[ 0.762][d][vo/gpu/opengl] [ 38] c = texture(lut, vec2(0.750000, ypos));
674[ 0.762][d][vo/gpu/opengl] [ 39] weights[4] = c[0];
675[ 0.762][d][vo/gpu/opengl] [ 40] weights[5] = c[1];
676[ 0.762][d][vo/gpu/opengl] [ 41] // scaler samples
677[ 0.762][d][vo/gpu/opengl] [ 42] c = texture(tex, base + pt * vec2(0.0));
678[ 0.762][d][vo/gpu/opengl] [ 43] color += vec4(weights[0]) * c;
679[ 0.762][d][vo/gpu/opengl] [ 44] c = texture(tex, base + pt * vec2(1.0));
680[ 0.762][d][vo/gpu/opengl] [ 45] color += vec4(weights[1]) * c;
681[ 0.762][d][vo/gpu/opengl] [ 46] c = texture(tex, base + pt * vec2(2.0));
682[ 0.762][d][vo/gpu/opengl] [ 47] color += vec4(weights[2]) * c;
683[ 0.762][d][vo/gpu/opengl] [ 48] c = texture(tex, base + pt * vec2(3.0));
684[ 0.762][d][vo/gpu/opengl] [ 49] color += vec4(weights[3]) * c;
685[ 0.762][d][vo/gpu/opengl] [ 50] c = texture(tex, base + pt * vec2(4.0));
686[ 0.762][d][vo/gpu/opengl] [ 51] color += vec4(weights[4]) * c;
687[ 0.762][d][vo/gpu/opengl] [ 52] c = texture(tex, base + pt * vec2(5.0));
688[ 0.762][d][vo/gpu/opengl] [ 53] color += vec4(weights[5]) * c;
689[ 0.762][d][vo/gpu/opengl] [ 54] }
690[ 0.762][d][vo/gpu/opengl] [ 55] color *= 1.000000;
691[ 0.762][d][vo/gpu/opengl] [ 56] out_color = color;
692[ 0.762][d][vo/gpu/opengl] [ 57] }
693[ 0.771][v][vo/gpu/opengl] GL: VS vec4 shader: 6 inst, 0 loops, 22 cycles, 0:0 spills:fills, 1 sends, compacted 96 to 96 bytes.
694[ 0.771][v][vo/gpu/opengl]
695[ 0.781][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
696[ 0.781][v][vo/gpu/opengl]
697[ 0.781][v][vo/gpu/opengl] GL: FS SIMD8 shader: 64 inst, 0 loops, 4164 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 1024 to 896 bytes.
698[ 0.781][v][vo/gpu/opengl]
699[ 0.781][v][vo/gpu/opengl] GL: FS SIMD16 shader: 93 inst, 0 loops, 4256 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 1488 to 1344 bytes.
700[ 0.781][v][vo/gpu/opengl]
701[ 0.781][d][vo/gpu/opengl] shader link log (status=1):
702[ 0.782][d][vo/gpu] Resizing texture: 1920x1080
703[ 0.793][d][vo/gpu/opengl] vertex shader source:
704[ 0.793][d][vo/gpu/opengl] [ 1] #version 330
705[ 0.793][d][vo/gpu/opengl] [ 2] #define tex1D texture
706[ 0.793][d][vo/gpu/opengl] [ 3] #define tex3D texture
707[ 0.793][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
708[ 0.793][d][vo/gpu/opengl] [ 5] in vec2 vertex_position;
709[ 0.793][d][vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0;
710[ 0.793][d][vo/gpu/opengl] [ 7] out vec2 texcoord0;
711[ 0.793][d][vo/gpu/opengl] [ 8] void main() {
712[ 0.793][d][vo/gpu/opengl] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
713[ 0.793][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
714[ 0.793][d][vo/gpu/opengl] [ 11] }
715[ 0.794][d][vo/gpu/opengl] fragment shader source:
716[ 0.794][d][vo/gpu/opengl] [ 1] #version 330
717[ 0.794][d][vo/gpu/opengl] [ 2] #define tex1D texture
718[ 0.794][d][vo/gpu/opengl] [ 3] #define tex3D texture
719[ 0.794][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
720[ 0.794][d][vo/gpu/opengl] [ 5] out vec4 out_color;
721[ 0.794][d][vo/gpu/opengl] [ 6] in vec2 texcoord0;
722[ 0.794][d][vo/gpu/opengl] [ 7] uniform sampler2D lut;
723[ 0.794][d][vo/gpu/opengl] [ 8] uniform sampler2D texture0;
724[ 0.794][d][vo/gpu/opengl] [ 9] uniform vec2 texture_size0;
725[ 0.794][d][vo/gpu/opengl] [ 10] uniform mat2 texture_rot0;
726[ 0.794][d][vo/gpu/opengl] [ 11] uniform vec2 texture_off0;
727[ 0.794][d][vo/gpu/opengl] [ 12] uniform vec2 pixel_size0;
728[ 0.794][d][vo/gpu/opengl] [ 13] void main() {
729[ 0.794][d][vo/gpu/opengl] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
730[ 0.794][d][vo/gpu/opengl] [ 15] #undef tex
731[ 0.794][d][vo/gpu/opengl] [ 16] #undef texmap
732[ 0.794][d][vo/gpu/opengl] [ 17] #define tex texture0
733[ 0.794][d][vo/gpu/opengl] [ 18] #define texmap texmap0
734[ 0.794][d][vo/gpu/opengl] [ 19] vec2 pos = texcoord0;
735[ 0.794][d][vo/gpu/opengl] [ 20] vec2 size = texture_size0;
736[ 0.794][d][vo/gpu/opengl] [ 21] vec2 pt = pixel_size0;
737[ 0.794][d][vo/gpu/opengl] [ 22] color = vec4(0.0);
738[ 0.794][d][vo/gpu/opengl] [ 23] {
739[ 0.794][d][vo/gpu/opengl] [ 24] vec2 dir = vec2(1.0, 0.0);
740[ 0.794][d][vo/gpu/opengl] [ 25] pt *= dir;
741[ 0.794][d][vo/gpu/opengl] [ 26] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
742[ 0.794][d][vo/gpu/opengl] [ 27] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
743[ 0.794][d][vo/gpu/opengl] [ 28] vec4 c;
744[ 0.794][d][vo/gpu/opengl] [ 29] float ypos = LUT_POS(fcoord, 256.0);
745[ 0.794][d][vo/gpu/opengl] [ 30] float weights[6];
746[ 0.797][d][vo/gpu/opengl] [ 31] c = texture(lut, vec2(0.250000, ypos));
747[ 0.797][d][vo/gpu/opengl] [ 32] weights[0] = c[0];
748[ 0.797][d][vo/gpu/opengl] [ 33] weights[1] = c[1];
749[ 0.797][d][vo/gpu/opengl] [ 34] weights[2] = c[2];
750[ 0.797][d][vo/gpu/opengl] [ 35] weights[3] = c[3];
751[ 0.797][d][vo/gpu/opengl] [ 36] c = texture(lut, vec2(0.750000, ypos));
752[ 0.797][d][vo/gpu/opengl] [ 37] weights[4] = c[0];
753[ 0.797][d][vo/gpu/opengl] [ 38] weights[5] = c[1];
754[ 0.797][d][vo/gpu/opengl] [ 39] // scaler samples
755[ 0.797][d][vo/gpu/opengl] [ 40] c = texture(tex, base + pt * vec2(0.0));
756[ 0.797][d][vo/gpu/opengl] [ 41] color += vec4(weights[0]) * c;
757[ 0.797][d][vo/gpu/opengl] [ 42] c = texture(tex, base + pt * vec2(1.0));
758[ 0.797][d][vo/gpu/opengl] [ 43] color += vec4(weights[1]) * c;
759[ 0.797][d][vo/gpu/opengl] [ 44] c = texture(tex, base + pt * vec2(2.0));
760[ 0.797][d][vo/gpu/opengl] [ 45] color += vec4(weights[2]) * c;
761[ 0.797][d][vo/gpu/opengl] [ 46] c = texture(tex, base + pt * vec2(3.0));
762[ 0.797][d][vo/gpu/opengl] [ 47] color += vec4(weights[3]) * c;
763[ 0.797][d][vo/gpu/opengl] [ 48] c = texture(tex, base + pt * vec2(4.0));
764[ 0.797][d][vo/gpu/opengl] [ 49] color += vec4(weights[4]) * c;
765[ 0.797][d][vo/gpu/opengl] [ 50] c = texture(tex, base + pt * vec2(5.0));
766[ 0.797][d][vo/gpu/opengl] [ 51] color += vec4(weights[5]) * c;
767[ 0.797][d][vo/gpu/opengl] [ 52] }
768[ 0.797][d][vo/gpu/opengl] [ 53] color.b = 0.000000;
769[ 0.797][d][vo/gpu/opengl] [ 54] color.a = 1.000000;
770[ 0.797][d][vo/gpu/opengl] [ 55] out_color = color;
771[ 0.797][d][vo/gpu/opengl] [ 56] }
772[ 0.806][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
773[ 0.806][v][vo/gpu/opengl]
774[ 0.806][v][vo/gpu/opengl] GL: FS SIMD8 shader: 49 inst, 0 loops, 4136 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 784 to 720 bytes.
775[ 0.806][v][vo/gpu/opengl]
776[ 0.806][v][vo/gpu/opengl] GL: FS SIMD16 shader: 73 inst, 0 loops, 4209 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 1168 to 1040 bytes.
777[ 0.806][v][vo/gpu/opengl]
778[ 0.806][d][vo/gpu/opengl] shader link log (status=1):
779[ 0.806][d][vo/gpu] Resizing texture: 1920x1080
780[ 0.815][d][vo/gpu/opengl] vertex shader source:
781[ 0.815][d][vo/gpu/opengl] [ 1] #version 330
782[ 0.815][d][vo/gpu/opengl] [ 2] #define tex1D texture
783[ 0.815][d][vo/gpu/opengl] [ 3] #define tex3D texture
784[ 0.815][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
785[ 0.815][d][vo/gpu/opengl] [ 5] in vec2 vertex_position;
786[ 0.815][d][vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0;
787[ 0.815][d][vo/gpu/opengl] [ 7] out vec2 texcoord0;
788[ 0.815][d][vo/gpu/opengl] [ 8] in vec2 vertex_texcoord1;
789[ 0.815][d][vo/gpu/opengl] [ 9] out vec2 texcoord1;
790[ 0.815][d][vo/gpu/opengl] [ 10] void main() {
791[ 0.815][d][vo/gpu/opengl] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
792[ 0.815][d][vo/gpu/opengl] [ 12] texcoord0 = vertex_texcoord0;
793[ 0.815][d][vo/gpu/opengl] [ 13] texcoord1 = vertex_texcoord1;
794[ 0.815][d][vo/gpu/opengl] [ 14] }
795[ 0.815][d][vo/gpu/opengl] fragment shader source:
796[ 0.815][d][vo/gpu/opengl] [ 1] #version 330
797[ 0.815][d][vo/gpu/opengl] [ 2] #define tex1D texture
798[ 0.815][d][vo/gpu/opengl] [ 3] #define tex3D texture
799[ 0.815][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
800[ 0.815][d][vo/gpu/opengl] [ 5] out vec4 out_color;
801[ 0.815][d][vo/gpu/opengl] [ 6] in vec2 texcoord0;
802[ 0.815][d][vo/gpu/opengl] [ 7] in vec2 texcoord1;
803[ 0.815][d][vo/gpu/opengl] [ 8] uniform mat3 colormatrix;
804[ 0.815][d][vo/gpu/opengl] [ 9] uniform vec3 colormatrix_c;
805[ 0.815][d][vo/gpu/opengl] [ 10] uniform sampler2D texture0;
806[ 0.815][d][vo/gpu/opengl] [ 11] uniform vec2 texture_size0;
807[ 0.815][d][vo/gpu/opengl] [ 12] uniform mat2 texture_rot0;
808[ 0.815][d][vo/gpu/opengl] [ 13] uniform vec2 texture_off0;
809[ 0.815][d][vo/gpu/opengl] [ 14] uniform vec2 pixel_size0;
810[ 0.815][d][vo/gpu/opengl] [ 15] uniform sampler2D texture1;
811[ 0.815][d][vo/gpu/opengl] [ 16] uniform vec2 texture_size1;
812[ 0.815][d][vo/gpu/opengl] [ 17] uniform mat2 texture_rot1;
813[ 0.815][d][vo/gpu/opengl] [ 18] uniform vec2 texture_off1;
814[ 0.815][d][vo/gpu/opengl] [ 19] uniform vec2 pixel_size1;
815[ 0.815][d][vo/gpu/opengl] [ 20] void main() {
816[ 0.815][d][vo/gpu/opengl] [ 21] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
817[ 0.815][d][vo/gpu/opengl] [ 22] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
818[ 0.815][d][vo/gpu/opengl] [ 23] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
819[ 0.815][d][vo/gpu/opengl] [ 24] color = color.rgbr;
820[ 0.815][d][vo/gpu/opengl] [ 25] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
821[ 0.815][d][vo/gpu/opengl] [ 26] color.a = 1.0;
822[ 0.815][d][vo/gpu/opengl] [ 27] // scaler pre-conversion
823[ 0.815][d][vo/gpu/opengl] [ 28] // linearize
824[ 0.815][d][vo/gpu/opengl] [ 29] color.rgb = clamp(color.rgb, 0.0, 1.0);
825[ 0.815][d][vo/gpu/opengl] [ 30] color.rgb = pow(color.rgb, vec3(2.4));
826[ 0.815][d][vo/gpu/opengl] [ 31] color.rgb *= vec3(1.0/1.000000);
827[ 0.815][d][vo/gpu/opengl] [ 32] // main scaling
828[ 0.815][d][vo/gpu/opengl] [ 33] out_color = color;
829[ 0.815][d][vo/gpu/opengl] [ 34] }
830[ 0.818][v][vo/gpu/opengl] GL: VS vec4 shader: 7 inst, 0 loops, 24 cycles, 0:0 spills:fills, 1 sends, compacted 112 to 112 bytes.
831[ 0.818][v][vo/gpu/opengl]
832[ 0.823][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
833[ 0.823][v][vo/gpu/opengl]
834[ 0.823][v][vo/gpu/opengl] GL: FS SIMD8 shader: 29 inst, 0 loops, 907 cycles, 0:0 spills:fills, 4 sends, scheduled with mode top-down, Promoted 0 constants, compacted 464 to 368 bytes.
835[ 0.823][v][vo/gpu/opengl]
836[ 0.823][v][vo/gpu/opengl] GL: FS SIMD16 shader: 41 inst, 0 loops, 934 cycles, 0:0 spills:fills, 4 sends, scheduled with mode top-down, Promoted 0 constants, compacted 656 to 528 bytes.
837[ 0.823][v][vo/gpu/opengl]
838[ 0.823][d][vo/gpu/opengl] shader link log (status=1):
839[ 0.834][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
840[ 0.834][v][vo/gpu/opengl]
841[ 0.834][v][vo/gpu/opengl] GL: FS SIMD8 shader: 58 inst, 0 loops, 5625 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 928 to 784 bytes.
842[ 0.834][v][vo/gpu/opengl]
843[ 0.834][v][vo/gpu/opengl] GL: FS SIMD16 shader: 77 inst, 0 loops, 5691 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 1232 to 1072 bytes.
844[ 0.834][v][vo/gpu/opengl]
845[ 0.834][v][vo/gpu/opengl] GL: Recompiling fragment shader for program GLSL1:
846[ 0.834][v][vo/gpu/opengl]
847[ 0.834][v][vo/gpu/opengl] GL: ignore sample mask out 0->1
848[ 0.834][v][vo/gpu/opengl]
849[ 0.834][v][vo/gpu/opengl] GL: input slots valid 1->0
850[ 0.834][v][vo/gpu/opengl]
851[ 0.834][v][vo/gpu/opengl] GL: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2824
852[ 0.834][v][vo/gpu/opengl]
853[ 0.839][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
854[ 0.840][v][vo/gpu/opengl]
855[ 0.840][v][vo/gpu/opengl] GL: FS SIMD8 shader: 49 inst, 0 loops, 4136 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 784 to 720 bytes.
856[ 0.840][v][vo/gpu/opengl]
857[ 0.840][v][vo/gpu/opengl] GL: FS SIMD16 shader: 73 inst, 0 loops, 4209 cycles, 0:0 spills:fills, 10 sends, scheduled with mode top-down, Promoted 7 constants, compacted 1168 to 1040 bytes.
858[ 0.840][v][vo/gpu/opengl]
859[ 0.840][v][vo/gpu/opengl] GL: Recompiling fragment shader for program GLSL4:
860[ 0.840][v][vo/gpu/opengl]
861[ 0.840][v][vo/gpu/opengl] GL: ignore sample mask out 0->1
862[ 0.840][v][vo/gpu/opengl]
863[ 0.840][v][vo/gpu/opengl] GL: input slots valid 1->0
864[ 0.840][v][vo/gpu/opengl]
865[ 0.844][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
866[ 0.844][v][vo/gpu/opengl]
867[ 0.844][v][vo/gpu/opengl] GL: FS SIMD8 shader: 29 inst, 0 loops, 907 cycles, 0:0 spills:fills, 4 sends, scheduled with mode top-down, Promoted 0 constants, compacted 464 to 368 bytes.
868[ 0.844][v][vo/gpu/opengl]
869[ 0.844][v][vo/gpu/opengl] GL: FS SIMD16 shader: 41 inst, 0 loops, 934 cycles, 0:0 spills:fills, 4 sends, scheduled with mode top-down, Promoted 0 constants, compacted 656 to 528 bytes.
870[ 0.844][v][vo/gpu/opengl]
871[ 0.844][v][vo/gpu/opengl] GL: Recompiling fragment shader for program GLSL7:
872[ 0.844][v][vo/gpu/opengl]
873[ 0.844][v][vo/gpu/opengl] GL: ignore sample mask out 0->1
874[ 0.844][v][vo/gpu/opengl]
875[ 0.844][v][vo/gpu/opengl] GL: input slots valid 1->0
876[ 0.844][v][vo/gpu/opengl]
877[ 0.844][v][vo/gpu/opengl] GL: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2848
878[ 0.844][v][vo/gpu/opengl]
879[ 0.844][d][vo/gpu] Resizing texture: 1920x900
880[ 0.860][d][vo/gpu/opengl] vertex shader source:
881[ 0.860][d][vo/gpu/opengl] [ 1] #version 330
882[ 0.860][d][vo/gpu/opengl] [ 2] #define tex1D texture
883[ 0.860][d][vo/gpu/opengl] [ 3] #define tex3D texture
884[ 0.860][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
885[ 0.860][d][vo/gpu/opengl] [ 5] in vec2 vertex_position;
886[ 0.860][d][vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0;
887[ 0.860][d][vo/gpu/opengl] [ 7] out vec2 texcoord0;
888[ 0.860][d][vo/gpu/opengl] [ 8] void main() {
889[ 0.860][d][vo/gpu/opengl] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
890[ 0.860][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
891[ 0.860][d][vo/gpu/opengl] [ 11] }
892[ 0.861][d][vo/gpu/opengl] fragment shader source:
893[ 0.861][d][vo/gpu/opengl] [ 1] #version 330
894[ 0.861][d][vo/gpu/opengl] [ 2] #define tex1D texture
895[ 0.861][d][vo/gpu/opengl] [ 3] #define tex3D texture
896[ 0.861][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
897[ 0.861][d][vo/gpu/opengl] [ 5] out vec4 out_color;
898[ 0.861][d][vo/gpu/opengl] [ 6] in vec2 texcoord0;
899[ 0.861][d][vo/gpu/opengl] [ 7] uniform sampler2D lut;
900[ 0.861][d][vo/gpu/opengl] [ 8] uniform sampler2D texture0;
901[ 0.861][d][vo/gpu/opengl] [ 9] uniform vec2 texture_size0;
902[ 0.861][d][vo/gpu/opengl] [ 10] uniform mat2 texture_rot0;
903[ 0.861][d][vo/gpu/opengl] [ 11] uniform vec2 texture_off0;
904[ 0.861][d][vo/gpu/opengl] [ 12] uniform vec2 pixel_size0;
905[ 0.861][d][vo/gpu/opengl] [ 13] void main() {
906[ 0.861][d][vo/gpu/opengl] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
907[ 0.861][d][vo/gpu/opengl] [ 15] #undef tex
908[ 0.861][d][vo/gpu/opengl] [ 16] #undef texmap
909[ 0.861][d][vo/gpu/opengl] [ 17] #define tex texture0
910[ 0.861][d][vo/gpu/opengl] [ 18] #define texmap texmap0
911[ 0.861][d][vo/gpu/opengl] [ 19] vec2 pos = texcoord0;
912[ 0.861][d][vo/gpu/opengl] [ 20] vec2 size = texture_size0;
913[ 0.861][d][vo/gpu/opengl] [ 21] vec2 pt = pixel_size0;
914[ 0.861][d][vo/gpu/opengl] [ 22] // first pass
915[ 0.861][d][vo/gpu/opengl] [ 23] color = vec4(0.0);
916[ 0.861][d][vo/gpu/opengl] [ 24] {
917[ 0.861][d][vo/gpu/opengl] [ 25] vec2 dir = vec2(0.0, 1.0);
918[ 0.861][d][vo/gpu/opengl] [ 26] pt *= dir;
919[ 0.861][d][vo/gpu/opengl] [ 27] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
920[ 0.861][d][vo/gpu/opengl] [ 28] vec2 base = pos - fcoord * pt - pt * vec2(1.0);
921[ 0.861][d][vo/gpu/opengl] [ 29] vec4 c;
922[ 0.861][d][vo/gpu/opengl] [ 30] float ypos = LUT_POS(fcoord, 256.0);
923[ 0.861][d][vo/gpu/opengl] [ 31] float weights[4];
924[ 0.861][d][vo/gpu/opengl] [ 32] c = texture(lut, vec2(0.500000, ypos));
925[ 0.861][d][vo/gpu/opengl] [ 33] weights[0] = c[0];
926[ 0.861][d][vo/gpu/opengl] [ 34] weights[1] = c[1];
927[ 0.861][d][vo/gpu/opengl] [ 35] weights[2] = c[2];
928[ 0.861][d][vo/gpu/opengl] [ 36] weights[3] = c[3];
929[ 0.861][d][vo/gpu/opengl] [ 37] // scaler samples
930[ 0.861][d][vo/gpu/opengl] [ 38] c = texture(tex, base + pt * vec2(0.0));
931[ 0.861][d][vo/gpu/opengl] [ 39] color += vec4(weights[0]) * c;
932[ 0.862][d][vo/gpu/opengl] [ 40] c = texture(tex, base + pt * vec2(1.0));
933[ 0.862][d][vo/gpu/opengl] [ 41] color += vec4(weights[1]) * c;
934[ 0.862][d][vo/gpu/opengl] [ 42] c = texture(tex, base + pt * vec2(2.0));
935[ 0.862][d][vo/gpu/opengl] [ 43] color += vec4(weights[2]) * c;
936[ 0.862][d][vo/gpu/opengl] [ 44] c = texture(tex, base + pt * vec2(3.0));
937[ 0.862][d][vo/gpu/opengl] [ 45] color += vec4(weights[3]) * c;
938[ 0.862][d][vo/gpu/opengl] [ 46] }
939[ 0.862][d][vo/gpu/opengl] [ 47] color *= 1.000000;
940[ 0.862][d][vo/gpu/opengl] [ 48] out_color = color;
941[ 0.862][d][vo/gpu/opengl] [ 49] }
942[ 0.872][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
943[ 0.872][v][vo/gpu/opengl]
944[ 0.872][v][vo/gpu/opengl] GL: FS SIMD8 shader: 46 inst, 0 loops, 2548 cycles, 0:0 spills:fills, 7 sends, scheduled with mode top-down, Promoted 5 constants, compacted 736 to 624 bytes.
945[ 0.872][v][vo/gpu/opengl]
946[ 0.872][v][vo/gpu/opengl] GL: FS SIMD16 shader: 63 inst, 0 loops, 2598 cycles, 0:0 spills:fills, 7 sends, scheduled with mode top-down, Promoted 5 constants, compacted 1008 to 896 bytes.
947[ 0.872][v][vo/gpu/opengl]
948[ 0.873][d][vo/gpu/opengl] shader link log (status=1):
949[ 0.873][v][vo/gpu] Dither to 8.
950[ 0.941][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
951[ 0.941][v][vo/gpu/opengl]
952[ 0.941][v][vo/gpu/opengl] GL: FS SIMD8 shader: 46 inst, 0 loops, 2548 cycles, 0:0 spills:fills, 7 sends, scheduled with mode top-down, Promoted 5 constants, compacted 736 to 624 bytes.
953[ 0.941][v][vo/gpu/opengl]
954[ 0.941][v][vo/gpu/opengl] GL: FS SIMD16 shader: 63 inst, 0 loops, 2598 cycles, 0:0 spills:fills, 7 sends, scheduled with mode top-down, Promoted 5 constants, compacted 1008 to 896 bytes.
955[ 0.941][v][vo/gpu/opengl]
956[ 0.941][v][vo/gpu/opengl] GL: Recompiling fragment shader for program GLSL10:
957[ 0.941][v][vo/gpu/opengl]
958[ 0.941][v][vo/gpu/opengl] GL: ignore sample mask out 0->1
959[ 0.941][v][vo/gpu/opengl]
960[ 0.941][v][vo/gpu/opengl] GL: input slots valid 1->0
961[ 0.941][v][vo/gpu/opengl]
962[ 0.941][d][vo/gpu/opengl] vertex shader source:
963[ 0.941][d][vo/gpu/opengl] [ 1] #version 330
964[ 0.941][d][vo/gpu/opengl] [ 2] #define tex1D texture
965[ 0.941][d][vo/gpu/opengl] [ 3] #define tex3D texture
966[ 0.941][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
967[ 0.941][d][vo/gpu/opengl] [ 5] in vec2 vertex_position;
968[ 0.941][d][vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0;
969[ 0.941][d][vo/gpu/opengl] [ 7] out vec2 texcoord0;
970[ 0.941][d][vo/gpu/opengl] [ 8] void main() {
971[ 0.941][d][vo/gpu/opengl] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
972[ 0.941][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
973[ 0.941][d][vo/gpu/opengl] [ 11] }
974[ 0.942][d][vo/gpu/opengl] fragment shader source:
975[ 0.942][d][vo/gpu/opengl] [ 1] #version 330
976[ 0.942][d][vo/gpu/opengl] [ 2] #define tex1D texture
977[ 0.942][d][vo/gpu/opengl] [ 3] #define tex3D texture
978[ 0.943][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
979[ 0.943][d][vo/gpu/opengl] [ 5] out vec4 out_color;
980[ 0.943][d][vo/gpu/opengl] [ 6] in vec2 texcoord0;
981[ 0.943][d][vo/gpu/opengl] [ 7] uniform sampler2D lut;
982[ 0.943][d][vo/gpu/opengl] [ 8] uniform vec3 src_luma;
983[ 0.943][d][vo/gpu/opengl] [ 9] uniform vec3 dst_luma;
984[ 0.943][d][vo/gpu/opengl] [ 10] uniform sampler2D dither;
985[ 0.943][d][vo/gpu/opengl] [ 11] uniform sampler2D texture0;
986[ 0.943][d][vo/gpu/opengl] [ 12] uniform vec2 texture_size0;
987[ 0.943][d][vo/gpu/opengl] [ 13] uniform mat2 texture_rot0;
988[ 0.943][d][vo/gpu/opengl] [ 14] uniform vec2 texture_off0;
989[ 0.943][d][vo/gpu/opengl] [ 15] uniform vec2 pixel_size0;
990[ 0.943][d][vo/gpu/opengl] [ 16] void main() {
991[ 0.943][d][vo/gpu/opengl] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
992[ 0.943][d][vo/gpu/opengl] [ 18] #undef tex
993[ 0.943][d][vo/gpu/opengl] [ 19] #undef texmap
994[ 0.943][d][vo/gpu/opengl] [ 20] #define tex texture0
995[ 0.943][d][vo/gpu/opengl] [ 21] #define texmap texmap0
996[ 0.943][d][vo/gpu/opengl] [ 22] vec2 pos = texcoord0;
997[ 0.943][d][vo/gpu/opengl] [ 23] vec2 size = texture_size0;
998[ 0.943][d][vo/gpu/opengl] [ 24] vec2 pt = pixel_size0;
999[ 0.943][d][vo/gpu/opengl] [ 25] color = vec4(0.0);
1000[ 0.943][d][vo/gpu/opengl] [ 26] {
1001[ 0.943][d][vo/gpu/opengl] [ 27] vec2 dir = vec2(1.0, 0.0);
1002[ 0.943][d][vo/gpu/opengl] [ 28] pt *= dir;
1003[ 0.943][d][vo/gpu/opengl] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
1004[ 0.943][d][vo/gpu/opengl] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(1.0);
1005[ 0.943][d][vo/gpu/opengl] [ 31] vec4 c;
1006[ 0.943][d][vo/gpu/opengl] [ 32] float ypos = LUT_POS(fcoord, 256.0);
1007[ 0.943][d][vo/gpu/opengl] [ 33] float weights[4];
1008[ 0.943][d][vo/gpu/opengl] [ 34] c = texture(lut, vec2(0.500000, ypos));
1009[ 0.943][d][vo/gpu/opengl] [ 35] weights[0] = c[0];
1010[ 0.943][d][vo/gpu/opengl] [ 36] weights[1] = c[1];
1011[ 0.943][d][vo/gpu/opengl] [ 37] weights[2] = c[2];
1012[ 0.943][d][vo/gpu/opengl] [ 38] weights[3] = c[3];
1013[ 0.943][d][vo/gpu/opengl] [ 39] // scaler samples
1014[ 0.943][d][vo/gpu/opengl] [ 40] c = texture(tex, base + pt * vec2(0.0));
1015[ 0.943][d][vo/gpu/opengl] [ 41] color += vec4(weights[0]) * c;
1016[ 0.943][d][vo/gpu/opengl] [ 42] c = texture(tex, base + pt * vec2(1.0));
1017[ 0.943][d][vo/gpu/opengl] [ 43] color += vec4(weights[1]) * c;
1018[ 0.943][d][vo/gpu/opengl] [ 44] c = texture(tex, base + pt * vec2(2.0));
1019[ 0.943][d][vo/gpu/opengl] [ 45] color += vec4(weights[2]) * c;
1020[ 0.943][d][vo/gpu/opengl] [ 46] c = texture(tex, base + pt * vec2(3.0));
1021[ 0.943][d][vo/gpu/opengl] [ 47] color += vec4(weights[3]) * c;
1022[ 0.943][d][vo/gpu/opengl] [ 48] }
1023[ 0.943][d][vo/gpu/opengl] [ 49] color.a = 1.000000;
1024[ 0.943][d][vo/gpu/opengl] [ 50] // scaler post-conversion
1025[ 0.943][d][vo/gpu/opengl] [ 51] // color mapping
1026[ 0.943][d][vo/gpu/opengl] [ 52] color.rgb *= vec3(1.000000);
1027[ 0.943][d][vo/gpu/opengl] [ 53] color.rgb *= vec3(1.000000);
1028[ 0.943][d][vo/gpu/opengl] [ 54] // delinearize
1029[ 0.943][d][vo/gpu/opengl] [ 55] color.rgb = clamp(color.rgb, 0.0, 1.0);
1030[ 0.943][d][vo/gpu/opengl] [ 56] color.rgb *= vec3(1.000000);
1031[ 0.943][d][vo/gpu/opengl] [ 57] color.rgb = pow(color.rgb, vec3(1.0/2.4));
1032[ 0.943][d][vo/gpu/opengl] [ 58] // dithering
1033[ 0.943][d][vo/gpu/opengl] [ 59] vec2 dither_coord = vec2(gl_FragCoord.x, 900.0 + -1.000000 * gl_FragCoord.y);vec2 dither_pos = dither_coord * 1.0/64.0;
1034[ 0.943][d][vo/gpu/opengl] [ 60] float dither_value = texture(dither, dither_pos).r;
1035[ 0.943][d][vo/gpu/opengl] [ 61] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
1036[ 0.943][d][vo/gpu/opengl] [ 62] out_color = color;
1037[ 0.943][d][vo/gpu/opengl] [ 63] }
1038[ 0.953][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
1039[ 0.953][v][vo/gpu/opengl]
1040[ 0.953][v][vo/gpu/opengl] GL: FS SIMD8 shader: 67 inst, 0 loops, 3360 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1072 to 976 bytes.
1041[ 0.954][v][vo/gpu/opengl]
1042[ 0.954][v][vo/gpu/opengl] GL: FS SIMD16 shader: 92 inst, 0 loops, 3420 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1472 to 1328 bytes.
1043[ 0.954][v][vo/gpu/opengl]
1044[ 0.954][d][vo/gpu/opengl] shader link log (status=1):
1045[ 0.962][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
1046[ 0.962][v][vo/gpu/opengl]
1047[ 0.962][v][vo/gpu/opengl] GL: FS SIMD8 shader: 67 inst, 0 loops, 3360 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1072 to 976 bytes.
1048[ 0.962][v][vo/gpu/opengl]
1049[ 0.962][v][vo/gpu/opengl] GL: FS SIMD16 shader: 92 inst, 0 loops, 3420 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1472 to 1328 bytes.
1050[ 0.962][v][vo/gpu/opengl]
1051[ 0.962][v][vo/gpu/opengl] GL: Recompiling fragment shader for program GLSL13:
1052[ 0.962][v][vo/gpu/opengl]
1053[ 0.962][v][vo/gpu/opengl] GL: ignore sample mask out 0->1
1054[ 0.962][v][vo/gpu/opengl]
1055[ 0.962][v][vo/gpu/opengl] GL: input slots valid 1->0
1056[ 0.962][v][vo/gpu/opengl]
1057[ 0.962][v][vo/gpu/opengl] GL: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2848
1058[ 0.962][v][vo/gpu/opengl]
1059[ 0.963][v][cplayer] first video frame after restart shown
1060[ 0.963][d][cplayer] starting video playback
1061[ 0.963][v][cplayer] playback restart complete @ 0.000000, audio=eof, video=playing
1062[ 0.965][d][osc] osc_init
1063[ 0.965][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
1064[ 0.965][d][osc] osc_init
1065[ 0.965][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
1066[ 0.965][v][vo/gpu/x11] Disabling screensaver.
1067[ 1.004][d][osc] osc_init
1068[ 1.004][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
1069[ 2.203][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1070[ 2.204][v][mkv] queuing seek to 6.280000
1071[ 2.204][v][cplayer] hr-seek, skipping to 6.280000
1072[ 2.204][v][mkv] execute seek (to 6.280000 flags 32)
1073[ 2.204][v][mkv] Seeking to 80143347 to read header element 0x1c53bb6b.
1074[ 2.204][v][file] stream level seek from 655360 to 80143347
1075[ 2.204][v][mkv] Parsing cues...
1076[ 2.204][v][file] stream level seek from 80144787 to 1380271
1077[ 2.204][v][mkv] seek done
1078[ 2.204][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1079[ 2.204][v][vd] Codec profile: High (0x64)
1080[ 2.204][v][vd] Requesting pixfmt 'vaapi' from decoder.
1081[ 2.204][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1082[ 2.206][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1083[ 2.206][v][vd] Using container aspect ratio.
1084[ 2.243][v][vo/gpu/x11] Enabling screensaver.
1085[ 2.266][v][cplayer] first video frame after restart shown
1086[ 2.266][d][cplayer] starting video playback
1087[ 2.267][v][cplayer] playback restart complete @ 6.280000, audio=eof, video=playing
1088[ 2.267][v][vo/gpu/x11] Disabling screensaver.
1089[ 2.387][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1090[ 2.387][v][mkv] queuing seek to 11.440000
1091[ 2.387][v][mkv] execute seek (to 11.440000 flags 32)
1092[ 2.387][v][file] stream level seek from 1904559 to 3218665
1093[ 2.387][v][mkv] seek done
1094[ 2.387][v][cplayer] hr-seek, skipping to 11.440000
1095[ 2.389][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1096[ 2.389][v][vd] Codec profile: High (0x64)
1097[ 2.389][v][vd] Requesting pixfmt 'vaapi' from decoder.
1098[ 2.389][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1099[ 2.391][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1100[ 2.392][v][vd] Using container aspect ratio.
1101[ 2.427][v][vo/gpu/x11] Enabling screensaver.
1102[ 2.455][v][cplayer] first video frame after restart shown
1103[ 2.455][d][cplayer] starting video playback
1104[ 2.456][v][cplayer] playback restart complete @ 11.440000, audio=eof, video=playing
1105[ 2.456][v][vo/gpu/x11] Disabling screensaver.
1106[ 2.576][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1107[ 2.578][v][mkv] queuing seek to 16.600000
1108[ 2.578][v][mkv] execute seek (to 16.600000 flags 32)
1109[ 2.578][v][file] stream level seek from 4005097 to 5211466
1110[ 2.578][v][mkv] seek done
1111[ 2.578][v][cplayer] hr-seek, skipping to 16.600000
1112[ 2.580][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1113[ 2.580][v][vd] Codec profile: High (0x64)
1114[ 2.580][v][vd] Requesting pixfmt 'vaapi' from decoder.
1115[ 2.580][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1116[ 2.583][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1117[ 2.583][v][vd] Using container aspect ratio.
1118[ 2.616][v][vo/gpu/x11] Enabling screensaver.
1119[ 2.646][v][cplayer] first video frame after restart shown
1120[ 2.646][d][cplayer] starting video playback
1121[ 2.646][v][cplayer] playback restart complete @ 16.600000, audio=eof, video=playing
1122[ 2.646][v][vo/gpu/x11] Disabling screensaver.
1123[ 2.766][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1124[ 2.767][v][mkv] queuing seek to 21.760000
1125[ 2.767][v][mkv] execute seek (to 21.760000 flags 32)
1126[ 2.767][v][mkv] seek done
1127[ 2.767][v][cplayer] hr-seek, skipping to 21.760000
1128[ 2.768][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1129[ 2.768][v][vd] Codec profile: High (0x64)
1130[ 2.768][v][vd] Requesting pixfmt 'vaapi' from decoder.
1131[ 2.768][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1132[ 2.769][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1133[ 2.769][v][vd] Using container aspect ratio.
1134[ 2.806][v][vo/gpu/x11] Enabling screensaver.
1135[ 2.880][v][cplayer] first video frame after restart shown
1136[ 2.880][d][cplayer] starting video playback
1137[ 2.880][v][cplayer] playback restart complete @ 21.760000, audio=eof, video=playing
1138[ 2.881][v][vo/gpu/x11] Disabling screensaver.
1139[ 3.001][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1140[ 3.001][v][mkv] queuing seek to 26.920000
1141[ 3.001][v][mkv] execute seek (to 26.920000 flags 32)
1142[ 3.001][v][file] stream level seek from 9405770 to 11121236
1143[ 3.001][v][mkv] seek done
1144[ 3.001][v][cplayer] hr-seek, skipping to 26.920000
1145[ 3.002][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1146[ 3.002][v][vd] Codec profile: High (0x64)
1147[ 3.002][v][vd] Requesting pixfmt 'vaapi' from decoder.
1148[ 3.002][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1149[ 3.005][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1150[ 3.005][v][vd] Using container aspect ratio.
1151[ 3.040][v][vo/gpu/x11] Enabling screensaver.
1152[ 3.069][v][cplayer] first video frame after restart shown
1153[ 3.069][d][cplayer] starting video playback
1154[ 3.069][v][cplayer] playback restart complete @ 26.920000, audio=eof, video=playing
1155[ 3.070][v][vo/gpu/x11] Disabling screensaver.
1156[ 3.270][d][cplayer] Run command: seek, flags=72, args=[target="-5.000000", flags="exact", legacy="unused"]
1157[ 3.271][v][mkv] queuing seek to 22.160000
1158[ 3.271][v][mkv] execute seek (to 22.160000 flags 32)
1159[ 3.271][v][file] stream level seek from 11973204 to 6935316
1160[ 3.271][v][mkv] seek done
1161[ 3.271][v][cplayer] hr-seek, skipping to 22.160000
1162[ 3.272][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1163[ 3.272][v][vd] Codec profile: High (0x64)
1164[ 3.272][v][vd] Requesting pixfmt 'vaapi' from decoder.
1165[ 3.272][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1166[ 3.275][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1167[ 3.275][v][vd] Using container aspect ratio.
1168[ 3.309][v][vo/gpu/x11] Enabling screensaver.
1169[ 3.391][v][cplayer] first video frame after restart shown
1170[ 3.391][d][cplayer] starting video playback
1171[ 3.391][v][vo/gpu/x11] Disabling screensaver.
1172[ 3.391][v][cplayer] playback restart complete @ 22.160000, audio=eof, video=playing
1173[ 3.552][d][cplayer] Run command: seek, flags=72, args=[target="-5.000000", flags="exact", legacy="unused"]
1174[ 3.552][v][mkv] queuing seek to 17.360000
1175[ 3.552][v][mkv] execute seek (to 17.360000 flags 32)
1176[ 3.552][v][file] stream level seek from 9687828 to 5211466
1177[ 3.552][v][mkv] seek done
1178[ 3.552][v][cplayer] hr-seek, skipping to 17.360000
1179[ 3.553][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1180[ 3.553][v][vd] Codec profile: High (0x64)
1181[ 3.553][v][vd] Requesting pixfmt 'vaapi' from decoder.
1182[ 3.553][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1183[ 3.555][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1184[ 3.555][v][vd] Using container aspect ratio.
1185[ 3.591][v][vo/gpu/x11] Enabling screensaver.
1186[ 3.629][v][cplayer] first video frame after restart shown
1187[ 3.629][d][cplayer] starting video playback
1188[ 3.629][v][cplayer] playback restart complete @ 17.360000, audio=eof, video=playing
1189[ 3.629][v][vo/gpu/x11] Disabling screensaver.
1190[ 3.710][d][cplayer] Run command: seek, flags=72, args=[target="-5.000000", flags="exact", legacy="unused"]
1191[ 3.710][v][mkv] queuing seek to 12.480000
1192[ 3.710][v][mkv] execute seek (to 12.480000 flags 32)
1193[ 3.711][v][cplayer] hr-seek, skipping to 12.480000
1194[ 3.711][v][vo/gpu/x11] Enabling screensaver.
1195[ 3.712][v][file] stream level seek from 7308618 to 3218665
1196[ 3.712][v][mkv] seek done
1197[ 3.712][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1198[ 3.712][v][vd] Codec profile: High (0x64)
1199[ 3.712][v][vd] Requesting pixfmt 'vaapi' from decoder.
1200[ 3.712][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1201[ 3.715][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1202[ 3.715][v][vd] Using container aspect ratio.
1203[ 3.757][v][cplayer] first video frame after restart shown
1204[ 3.758][d][cplayer] starting video playback
1205[ 3.758][v][cplayer] playback restart complete @ 12.480000, audio=eof, video=playing
1206[ 3.758][v][vo/gpu/x11] Disabling screensaver.
1207[ 3.998][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1208[ 3.999][v][mkv] queuing seek to 17.760000
1209[ 3.999][v][cplayer] hr-seek, skipping to 17.760000
1210[ 4.001][v][mkv] execute seek (to 17.760000 flags 32)
1211[ 4.001][v][file] stream level seek from 4529385 to 6509867
1212[ 4.001][v][mkv] seek done
1213[ 4.001][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1214[ 4.001][v][vd] Codec profile: High (0x64)
1215[ 4.001][v][vd] Requesting pixfmt 'vaapi' from decoder.
1216[ 4.001][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1217[ 4.003][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1218[ 4.004][v][vd] Using container aspect ratio.
1219[ 4.038][v][vo/gpu/x11] Enabling screensaver.
1220[ 4.066][v][cplayer] first video frame after restart shown
1221[ 4.066][d][cplayer] starting video playback
1222[ 4.067][v][cplayer] playback restart complete @ 17.760000, audio=eof, video=playing
1223[ 4.067][v][vo/gpu/x11] Disabling screensaver.
1224[ 4.227][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1225[ 4.227][v][mkv] queuing seek to 22.960000
1226[ 4.228][v][mkv] execute seek (to 22.960000 flags 32)
1227[ 4.228][v][file] stream level seek from 7492907 to 6935316
1228[ 4.228][v][mkv] seek done
1229[ 4.228][v][cplayer] hr-seek, skipping to 22.960000
1230[ 4.229][v][vo/gpu/x11] Enabling screensaver.
1231[ 4.229][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1232[ 4.229][v][vd] Codec profile: High (0x64)
1233[ 4.229][v][vd] Requesting pixfmt 'vaapi' from decoder.
1234[ 4.229][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1235[ 4.230][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1236[ 4.230][v][vd] Using container aspect ratio.
1237[ 4.351][v][cplayer] first video frame after restart shown
1238[ 4.351][d][cplayer] starting video playback
1239[ 4.351][v][cplayer] playback restart complete @ 22.960000, audio=eof, video=playing
1240[ 4.351][v][vo/gpu/x11] Disabling screensaver.
1241[ 4.432][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1242[ 4.433][v][mkv] queuing seek to 28.080000
1243[ 4.433][v][mkv] execute seek (to 28.080000 flags 32)
1244[ 4.433][v][file] stream level seek from 10081044 to 11635078
1245[ 4.433][v][mkv] seek done
1246[ 4.433][v][cplayer] hr-seek, skipping to 28.080000
1247[ 4.434][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1248[ 4.435][v][vd] Codec profile: High (0x64)
1249[ 4.435][v][vd] Requesting pixfmt 'vaapi' from decoder.
1250[ 4.435][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1251[ 4.439][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1252[ 4.439][v][vd] Using container aspect ratio.
1253[ 4.471][v][vo/gpu/x11] Enabling screensaver.
1254[ 4.499][v][cplayer] first video frame after restart shown
1255[ 4.499][d][cplayer] starting video playback
1256[ 4.500][v][vo/gpu/x11] Disabling screensaver.
1257[ 4.500][v][cplayer] playback restart complete @ 28.080000, audio=eof, video=playing
1258[ 4.660][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1259[ 4.660][v][mkv] queuing seek to 33.280000
1260[ 4.660][v][mkv] execute seek (to 33.280000 flags 32)
1261[ 4.661][v][file] stream level seek from 12552582 to 13249291
1262[ 4.661][v][mkv] seek done
1263[ 4.661][v][cplayer] hr-seek, skipping to 33.280000
1264[ 4.662][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1265[ 4.663][v][vd] Codec profile: High (0x64)
1266[ 4.663][v][vd] Requesting pixfmt 'vaapi' from decoder.
1267[ 4.663][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1268[ 4.665][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1269[ 4.666][v][vd] Using container aspect ratio.
1270[ 4.700][v][vo/gpu/x11] Enabling screensaver.
1271[ 4.758][v][cplayer] first video frame after restart shown
1272[ 4.758][d][cplayer] starting video playback
1273[ 4.758][v][cplayer] playback restart complete @ 33.280000, audio=eof, video=playing
1274[ 4.758][v][vo/gpu/x11] Disabling screensaver.
1275[ 4.877][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1276[ 4.877][v][mkv] queuing seek to 38.440000
1277[ 4.877][v][mkv] execute seek (to 38.440000 flags 32)
1278[ 4.877][v][file] stream level seek from 14953227 to 16446093
1279[ 4.877][v][mkv] seek done
1280[ 4.877][v][cplayer] hr-seek, skipping to 38.440000
1281[ 4.878][v][vo/gpu/x11] Enabling screensaver.
1282[ 4.878][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1283[ 4.879][v][vd] Codec profile: High (0x64)
1284[ 4.879][v][vd] Requesting pixfmt 'vaapi' from decoder.
1285[ 4.879][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1286[ 4.881][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1287[ 4.881][v][vd] Using container aspect ratio.
1288[ 4.906][v][cplayer] first video frame after restart shown
1289[ 4.906][d][cplayer] starting video playback
1290[ 4.907][v][cplayer] playback restart complete @ 38.440000, audio=eof, video=playing
1291[ 4.907][v][vo/gpu/x11] Disabling screensaver.
1292[ 5.146][d][cplayer] Run command: seek, flags=72, args=[target="5.000000", flags="exact", legacy="unused"]
1293[ 5.146][v][mkv] queuing seek to 43.720000
1294[ 5.146][v][cplayer] hr-seek, skipping to 43.720000
1295[ 5.146][v][mkv] execute seek (to 43.720000 flags 32)
1296[ 5.147][v][file] stream level seek from 17166989 to 18340738
1297[ 5.147][v][mkv] seek done
1298[ 5.147][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1299[ 5.147][v][vd] Codec profile: High (0x64)
1300[ 5.147][v][vd] Requesting pixfmt 'vaapi' from decoder.
1301[ 5.147][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1302[ 5.148][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1303[ 5.148][v][vd] Using container aspect ratio.
1304[ 5.186][v][vo/gpu/x11] Enabling screensaver.
1305[ 5.219][v][cplayer] first video frame after restart shown
1306[ 5.219][d][cplayer] starting video playback
1307[ 5.220][v][cplayer] playback restart complete @ 43.720000, audio=eof, video=playing
1308[ 5.220][v][vo/gpu/x11] Disabling screensaver.
1309[ 6.781][d][cplayer] Run command: seek, flags=72, args=[target="-5.000000", flags="exact", legacy="unused"]
1310[ 6.781][v][mkv] queuing seek to 40.320000
1311[ 6.781][v][mkv] execute seek (to 40.320000 flags 32)
1312[ 6.781][v][file] stream level seek from 19389314 to 16571292
1313[ 6.781][v][mkv] seek done
1314[ 6.781][v][cplayer] hr-seek, skipping to 40.320000
1315[ 6.781][v][vo/gpu/x11] Enabling screensaver.
1316[ 6.783][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1317[ 6.783][v][vd] Codec profile: High (0x64)
1318[ 6.783][v][vd] Requesting pixfmt 'vaapi' from decoder.
1319[ 6.783][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1320[ 6.785][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1321[ 6.786][v][vd] Using container aspect ratio.
1322[ 6.844][v][cplayer] first video frame after restart shown
1323[ 6.844][d][cplayer] starting video playback
1324[ 6.845][v][cplayer] playback restart complete @ 40.320000, audio=eof, video=playing
1325[ 6.845][v][vo/gpu/x11] Disabling screensaver.
1326[ 6.965][d][cplayer] Run command: seek, flags=72, args=[target="-5.000000", flags="exact", legacy="unused"]
1327[ 6.966][v][mkv] queuing seek to 35.480000
1328[ 6.966][v][cplayer] hr-seek, skipping to 35.480000
1329[ 6.967][v][mkv] execute seek (to 35.480000 flags 32)
1330[ 6.967][v][file] stream level seek from 18078620 to 14972035
1331[ 6.967][v][mkv] seek done
1332[ 6.967][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1333[ 6.967][v][vd] Codec profile: High (0x64)
1334[ 6.967][v][vd] Requesting pixfmt 'vaapi' from decoder.
1335[ 6.967][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1336[ 6.970][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1337[ 6.970][v][vd] Using container aspect ratio.
1338[ 7.005][v][vo/gpu/x11] Enabling screensaver.
1339[ 7.034][v][cplayer] first video frame after restart shown
1340[ 7.034][d][cplayer] starting video playback
1341[ 7.034][v][cplayer] playback restart complete @ 35.480000, audio=eof, video=playing
1342[ 7.034][v][vo/gpu/x11] Disabling screensaver.
1343[ 7.155][d][cplayer] Run command: seek, flags=72, args=[target="-5.000000", flags="exact", legacy="unused"]
1344[ 7.156][v][mkv] queuing seek to 30.640000
1345[ 7.156][v][mkv] execute seek (to 30.640000 flags 32)
1346[ 7.156][v][file] stream level seek from 15824003 to 11635078
1347[ 7.156][v][mkv] seek done
1348[ 7.156][v][cplayer] hr-seek, skipping to 30.640000
1349[ 7.157][v][vd] Pixel formats supported by decoder: vdpau vulkan cuda vaapi yuv420p
1350[ 7.157][v][vd] Codec profile: High (0x64)
1351[ 7.157][v][vd] Requesting pixfmt 'vaapi' from decoder.
1352[ 7.157][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: vaapi
1353[ 7.161][v][vd] Decoder format: 1920x1080 vaapi[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 crop=1920x1080+0+0
1354[ 7.161][v][vd] Using container aspect ratio.
1355[ 7.195][v][vo/gpu/x11] Enabling screensaver.
1356[ 7.255][v][cplayer] first video frame after restart shown
1357[ 7.255][d][cplayer] starting video playback
1358[ 7.256][v][cplayer] playback restart complete @ 30.640000, audio=eof, video=playing
1359[ 7.256][v][vo/gpu/x11] Disabling screensaver.
1360[ 8.455][d][cplayer] Run command: quit, flags=73, args=[code="0"]
1361[ 8.455][v][cplayer] EOF code: 5
1362[ 8.455][d][vd] Uninit decoder.
1363[ 8.457][d][cplayer] Terminating demuxers...
1364[ 8.457][d][cplayer] Done terminating demuxers.
1365[ 8.457][v][cplayer] finished playback, success (reason 3)
1366[ 8.457][v][cplayer] Running hook: ytdl_hook/on_after_end_file
1367[ 8.493][v][vo/gpu/x11] Enabling screensaver.
1368[ 8.494][d][osc] osc_init
1369[ 8.494][d][cplayer] Run command: del, flags=64, args=[name="user-data/mpv/ytdl/json-subprocess-result"]
1370[ 8.494][d][vo/gpu] Resizing texture: 1600x900
1371[ 8.496][i][cplayer] Exiting... (Quit)
1372[ 8.497][d][auto_profiles] Exiting...
1373[ 8.497][d][select] Exiting...
1374[ 8.498][d][stats] Exiting...
1375[ 8.498][d][ytdl_hook] Exiting...
1376[ 8.498][d][console] Exiting...
1377[ 8.513][d][vo/gpu/opengl] vertex shader source:
1378[ 8.513][d][vo/gpu/opengl] [ 1] #version 330
1379[ 8.513][d][vo/gpu/opengl] [ 2] #define tex1D texture
1380[ 8.513][d][vo/gpu/opengl] [ 3] #define tex3D texture
1381[ 8.513][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
1382[ 8.513][d][vo/gpu/opengl] [ 5] in vec2 vertex_position;
1383[ 8.513][d][vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0;
1384[ 8.513][d][vo/gpu/opengl] [ 7] out vec2 texcoord0;
1385[ 8.513][d][vo/gpu/opengl] [ 8] void main() {
1386[ 8.513][d][vo/gpu/opengl] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
1387[ 8.513][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
1388[ 8.513][d][vo/gpu/opengl] [ 11] }
1389[ 8.514][d][vo/gpu/opengl] fragment shader source:
1390[ 8.514][d][vo/gpu/opengl] [ 1] #version 330
1391[ 8.514][d][vo/gpu/opengl] [ 2] #define tex1D texture
1392[ 8.514][d][vo/gpu/opengl] [ 3] #define tex3D texture
1393[ 8.514][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
1394[ 8.514][d][vo/gpu/opengl] [ 5] out vec4 out_color;
1395[ 8.514][d][vo/gpu/opengl] [ 6] in vec2 texcoord0;
1396[ 8.514][d][vo/gpu/opengl] [ 7] uniform sampler2D lut;
1397[ 8.514][d][vo/gpu/opengl] [ 8] uniform vec3 src_luma;
1398[ 8.514][d][vo/gpu/opengl] [ 9] uniform vec3 dst_luma;
1399[ 8.514][d][vo/gpu/opengl] [ 10] uniform sampler2D dither;
1400[ 8.514][d][vo/gpu/opengl] [ 11] uniform sampler2D texture0;
1401[ 8.514][d][vo/gpu/opengl] [ 12] uniform vec2 texture_size0;
1402[ 8.514][d][vo/gpu/opengl] [ 13] uniform mat2 texture_rot0;
1403[ 8.514][d][vo/gpu/opengl] [ 14] uniform vec2 texture_off0;
1404[ 8.514][d][vo/gpu/opengl] [ 15] uniform vec2 pixel_size0;
1405[ 8.514][d][vo/gpu/opengl] [ 16] void main() {
1406[ 8.514][d][vo/gpu/opengl] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
1407[ 8.514][d][vo/gpu/opengl] [ 18] #undef tex
1408[ 8.514][d][vo/gpu/opengl] [ 19] #undef texmap
1409[ 8.514][d][vo/gpu/opengl] [ 20] #define tex texture0
1410[ 8.514][d][vo/gpu/opengl] [ 21] #define texmap texmap0
1411[ 8.514][d][vo/gpu/opengl] [ 22] vec2 pos = texcoord0;
1412[ 8.514][d][vo/gpu/opengl] [ 23] vec2 size = texture_size0;
1413[ 8.514][d][vo/gpu/opengl] [ 24] vec2 pt = pixel_size0;
1414[ 8.514][d][vo/gpu/opengl] [ 25] color = vec4(0.0);
1415[ 8.514][d][vo/gpu/opengl] [ 26] {
1416[ 8.514][d][vo/gpu/opengl] [ 27] vec2 dir = vec2(1.0, 0.0);
1417[ 8.514][d][vo/gpu/opengl] [ 28] pt *= dir;
1418[ 8.514][d][vo/gpu/opengl] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
1419[ 8.514][d][vo/gpu/opengl] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(1.0);
1420[ 8.514][d][vo/gpu/opengl] [ 31] vec4 c;
1421[ 8.514][d][vo/gpu/opengl] [ 32] float ypos = LUT_POS(fcoord, 256.0);
1422[ 8.514][d][vo/gpu/opengl] [ 33] float weights[4];
1423[ 8.514][d][vo/gpu/opengl] [ 34] c = texture(lut, vec2(0.500000, ypos));
1424[ 8.514][d][vo/gpu/opengl] [ 35] weights[0] = c[0];
1425[ 8.514][d][vo/gpu/opengl] [ 36] weights[1] = c[1];
1426[ 8.514][d][vo/gpu/opengl] [ 37] weights[2] = c[2];
1427[ 8.514][d][vo/gpu/opengl] [ 38] weights[3] = c[3];
1428[ 8.514][d][vo/gpu/opengl] [ 39] // scaler samples
1429[ 8.514][d][vo/gpu/opengl] [ 40] c = texture(tex, base + pt * vec2(0.0));
1430[ 8.514][d][vo/gpu/opengl] [ 41] color += vec4(weights[0]) * c;
1431[ 8.514][d][vo/gpu/opengl] [ 42] c = texture(tex, base + pt * vec2(1.0));
1432[ 8.514][d][vo/gpu/opengl] [ 43] color += vec4(weights[1]) * c;
1433[ 8.514][d][vo/gpu/opengl] [ 44] c = texture(tex, base + pt * vec2(2.0));
1434[ 8.514][d][vo/gpu/opengl] [ 45] color += vec4(weights[2]) * c;
1435[ 8.514][d][vo/gpu/opengl] [ 46] c = texture(tex, base + pt * vec2(3.0));
1436[ 8.514][d][vo/gpu/opengl] [ 47] color += vec4(weights[3]) * c;
1437[ 8.514][d][vo/gpu/opengl] [ 48] }
1438[ 8.514][d][vo/gpu/opengl] [ 49] color.a = 1.000000;
1439[ 8.514][d][vo/gpu/opengl] [ 50] // scaler post-conversion
1440[ 8.514][d][vo/gpu/opengl] [ 51] // color mapping
1441[ 8.514][d][vo/gpu/opengl] [ 52] color.rgb *= vec3(1.000000);
1442[ 8.514][d][vo/gpu/opengl] [ 53] color.rgb *= vec3(1.000000);
1443[ 8.514][d][vo/gpu/opengl] [ 54] // delinearize
1444[ 8.514][d][vo/gpu/opengl] [ 55] color.rgb = clamp(color.rgb, 0.0, 1.0);
1445[ 8.514][d][vo/gpu/opengl] [ 56] color.rgb *= vec3(1.000000);
1446[ 8.514][d][vo/gpu/opengl] [ 57] color.rgb = pow(color.rgb, vec3(1.0/2.4));
1447[ 8.514][d][vo/gpu/opengl] [ 58] // dithering
1448[ 8.514][d][vo/gpu/opengl] [ 59] vec2 dither_coord = vec2(gl_FragCoord.x, 0.0 + 1.000000 * gl_FragCoord.y);vec2 dither_pos = dither_coord * 1.0/64.0;
1449[ 8.515][d][vo/gpu/opengl] [ 60] float dither_value = texture(dither, dither_pos).r;
1450[ 8.515][d][vo/gpu/opengl] [ 61] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
1451[ 8.515][d][vo/gpu/opengl] [ 62] out_color = color;
1452[ 8.515][d][vo/gpu/opengl] [ 63] }
1453[ 8.526][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
1454[ 8.526][v][vo/gpu/opengl]
1455[ 8.526][v][vo/gpu/opengl] GL: FS SIMD8 shader: 66 inst, 0 loops, 3358 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1056 to 960 bytes.
1456[ 8.526][v][vo/gpu/opengl]
1457[ 8.526][v][vo/gpu/opengl] GL: FS SIMD16 shader: 91 inst, 0 loops, 3420 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1456 to 1312 bytes.
1458[ 8.526][v][vo/gpu/opengl]
1459[ 8.526][d][vo/gpu/opengl] shader link log (status=1):
1460[ 8.535][v][vo/gpu/opengl] GL: SIMD32 shader inefficient
1461[ 8.535][v][vo/gpu/opengl]
1462[ 8.535][v][vo/gpu/opengl] GL: FS SIMD8 shader: 66 inst, 0 loops, 3358 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1056 to 960 bytes.
1463[ 8.535][v][vo/gpu/opengl]
1464[ 8.535][v][vo/gpu/opengl] GL: FS SIMD16 shader: 91 inst, 0 loops, 3420 cycles, 0:0 spills:fills, 8 sends, scheduled with mode top-down, Promoted 6 constants, compacted 1456 to 1312 bytes.
1465[ 8.535][v][vo/gpu/opengl]
1466[ 8.535][v][vo/gpu/opengl] GL: Recompiling fragment shader for program GLSL16:
1467[ 8.535][v][vo/gpu/opengl]
1468[ 8.535][v][vo/gpu/opengl] GL: ignore sample mask out 0->1
1469[ 8.535][v][vo/gpu/opengl]
1470[ 8.535][v][vo/gpu/opengl] GL: input slots valid 1->0
1471[ 8.535][v][vo/gpu/opengl]
1472[ 8.535][v][vo/gpu/opengl] GL: EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2848
1473[ 8.535][v][vo/gpu/opengl]
1474[ 8.537][v][cplayer] Set property: user-data/osc/margins={"l":0,"t":0,"b":0,"r":0} -> 1
1475[ 8.540][d][cplayer] Run command: del, flags=64, args=[name="user-data/osc"]
1476[ 8.540][d][osc] Exiting...
1477[ 8.552][d][vo/gpu] flushing shader cache
1478[ 8.570][d][vo/gpu/x11] uninit ...