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SponsoringPrograms

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GSoC

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2020


Version 4 (modified by darkapex, 8 weeks ago) (diff)

add flif project

Introduction

FFmpeg is the universal multimedia toolkit: a complete, cross-platform solution to record, convert, filter, and stream audio and video. It is used by a number of media players (including VLC and MPlayer), video websites (including YouTube and Vimeo), web browsers (including Google Chrome/Chromium and Firefox), social media (including Facebook and Twitter) and countless other software projects in the multimedia field and beyond.

This is our ideas page for Google Summer of Code 2020. See the GSoC Timeline for important dates.

At the end of the program you can find all the results on the results page.


Information for Students

Getting Started

  1. Get to know FFmpeg. If you are a student interested in contributing to FFmpeg, it is recommended to start by subscribing to the ffmpeg-devel mailing-list, visiting our FreeNode IRC channels (#ffmpeg-devel and #ffmpeg although you will find most developers on the first one), and exploring both the codebase and the development workflow. Feel free to contact us if you have any questions. Also do not hesitate to answer questions from other students on our IRC channel if you know the answer to something.
  1. Find a project. Listed on this page are mentored and un-mentored projects. Mentored projects are well-defined and mentor(s) have already volunteered. Un-mentored projects are additional ideas you may want to consider, but you will have to contact us to find a mentor. You can also propose your own project, if you can think of one that better fits your interest and skill level. If a project description is unclear or you have any questions, please get in touch with its mentor and/or join our IRC channel at #ffmpeg-devel.
  1. Contact us. If you decide on a project, get in touch with the community and let us know. If you want to work on a qualification task, let the respective mentor know so we can avoid duplicated efforts.
  1. Apply. Students should apply definitely before deadline on March 31st. The "work" period begins on May 18th and ends in August. Take a look at GSoC timeline for additional information. Note, make sure you apply to Google before the 9th even if you have not yet finished your qualification task. And please apply as soon as possible: Applications can be improved until the 9th but not afterwards!

Note: A friendly reminder that while the application to GSoC is important for you and GSoC, FFmpeg mentors will not base their decision solely on the GSoC application. We will judge applicants based on their qualification tasks to understand their abilities in coding, learning the tools, communication skills etc. So please do not worry about your application being perfect for us. Although it is very important to follow GSoC's application rules so they can pay you.

Qualification Tasks

In order to get accepted you have to complete a small qualification task which in all cases include sending a patch to the development mailing list. FFmpeg development can be quite challenging and the qualification task helps us figure out whether you are motivated enough and have the potential to deliver successfully.

The qualification tasks are usually shown in the project description. Contact the respective mentor(s) for assistance on getting a related qualification task or if you want to propose your own. You can also browse the FFmpeg Bug Tracker for qualification task ideas. In general qualification tasks should include submitting a patch to the ffmpeg-devel mailing list which passes review and is accepted into the FFmpeg codebase. It will be common for such patches to need multiple iterations of submissions and reviews, so don't wait too long with the first submission! Note, please avoid picking a qualification task which another student is already working on, each student should work on a different qualification task.

Development

If you are selected for a particular project then you are not only expected to present a working implementation but you should also submit your work for inclusion for the ffmpeg codebase. This should be done at least 2-3 weeks before the end of the second work period by sending patches to the ffmpeg-devel mailing list where the ffmpeg community and your mentor will review your work. You will likely be asked to make some changes and resend improved versions. If you feel that no consensus is reached about how something should be done then follow the advice of your mentor.

In order to create good quality patches make sure to read the Developer Documentation.

Contacting FFmpeg

If you have questions or comments feel free to contact us via our mailing list, IRC channel, or e-mail one of the FFmpeg GSoC admins:

  • Mailing-list: ffmpeg-devel
  • IRC: #ffmpeg-devel on Freenode
  • FFmpeg GSoC Admins: Michael Niedermayer (michaelni in #ffmpeg-devel on Freenode IRC, michaelni@gmx.at), Reynaldo Verdejo (reynaldo in #ffmpeg-devel on Freenode IRC, R Verdejo on g mail), Carl Eugen Hoyos (cehoyos in #ffmpeg-devel on Freenode IRC, ceffmpeg at gmail dot com), Thilo Borgmann (thilo.borgmann at mail dot de)

You may also contact a mentor directly if you have questions specifically related to one of the projects listed on this page.


Mentored Projects

This section lists well-defined projects that have one or more available mentors. If you are new to FFmpeg, and have relatively little experience with multimedia, you should favor a mentored project rather than propose your own. Contact the respective mentor(s) to get more information about the project and the requested qualification task.

Audio Tones Source Filter

Description: Sound generation, waveform synthesis, with custom seed control, musical scale, tempo and pitch.

Expected results: Fully-Working and Fully-Featured Audio Tones Source Filter

Prerequisites: Good C coding skills, advanced knowledge of math.

Qualification Task: TBA.

Mentor: Paul B Mahol (onemda [at] gmail [dot] com)

Backup Mentor: TBA

FLIF Decoder and Encoder

Description: FLIF is a modern lossless image format with very good compression ratio compared to other formats. Understand the FLIF16 spec and reference codec, then implement a decoder and encoder in FFmpeg.

Expected results: Fully featured FLIF16 Decoder and Encoder.

Prerequisites: Good C coding skills, familiarity with git, ability to read and understand FLIF specification & reference implementation (might contain some unstable parts)

Qualification Task: TBA.

Mentor: Jai Luthra (me [at] jailuthra [dot] in)

Backup Mentor: TBA.


Sample Project

Description: Sample Desc

Expected results: A working sample

Prerequisites: Good C and C++ coding skills, knowledge of sample requirements.

Qualification Task: Implement a ffmpeg sample with extraordinary quality.

Mentor: Sample Mentor (some [at] where [dot] earth)

Backup Mentor: Sample Backup mentor (someother [at] where [dot] earth)


Your Own Project Idea

A student can propose a project. Ideas can also be found by browsing bugs and feature requests on our bug tracker. The work should last the majority of the GSoC internship duration, the task must be approved by the developers, and a mentor must be assigned.

Students can discuss an idea in the ffmpeg-devel mailing-list, the #ffmpeg-devel IRC channel, or contact the FFmpeg GSoC admins for more information.