Changes between Initial Version and Version 1 of Ticket #7511, comment 1


Ignore:
Timestamp:
Oct 23, 2018, 3:47:31 PM (9 months ago)
Author:
heleppkes
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #7511, comment 1

    initial v1  
    11QSV currently uses D3D9. For full headless operation, D3D11 would be required. I do not know if its fully compatible with that yet.
     2
     3CUVID on the other hand can natively work headless (ie. through CUDA), and NVENC encoding also with D3D11, so its more flexible in that regard.